This is great. A very convenient tool for Cordova apps.
Construct 3 runtime changed.
Fixed on next release. [2.1.0.1]
When passing Function parameters, "YOU MUST BE ALLOWED TO CHOOSE WHICH TO ACTUALLY PASS". Otherwise, it's , with respect to the developers, a design-flaw.
Also, currently, in-related to the previous concern, you "MUST" be able to swap parameters, "I'm sure you guys are well aware", it's for the benefit of readability and organization of events.
I hope you guys can reconsider.
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I do have a proposal fix to this issue:
2 actions to solve them.
1. Call Custom Function
2. Add Parameter.
Where the custom parameters are pushed on a Call Custom Function.
What do you think?
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Thank you for the time.
In the efforts of implementing an integrated approach for the Functions feature, including the parameter names. You guys didn't notice that you've sacrificed the "ease of use" and some important features.
It's not a real Function when instead of this:
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*Function (var1, var2, var3)
You get this:
*Function (var1, leftover1, leftover2, leftover3, var2, leftover4, var3)
It's not unorganized. Even JS has a feature for that, it's because there is a purpose behind that. A new Function can have its own specific parameters it needs from the other Function. And passing it included into the new passed Function is redundant and messy.
I hope you understand my point on how this is essential.
I know you made a lot of effort in trying to achieve a built-in approach, I appreciate that. But seriously, I've encountered much redundancies in this approach, causing more development time and complexity than necessary. But okay, as long as it works, we can just leave it as be and get used to it.
But, when we achieved a limitation, it became nearly impossible to deal with without having to go JS scripting. But if we start to approach things like this, event-based programming would be losing its purpose of being a main scripting feature.
"To solve this, Function maps are a new feature inspired by the approach you'd use in a real programming language"
You mentioned this. In real programming, you can:
1. Swap Function Parameters for the next function call.
2. Pick what parameters to pass.
3. Easily define and call functions dynamically.
The new Functions feature lacks the 3, which is, with respect, contradictory.
Thank you "Nepeo" and "Ashley" for supporting "Cordova Variables" in the SDK. This will really help.
Thanks a lot!
Truly. Also, if we could make a percentage of the GFX Quality we want to set, that would be great too.
By changing the resolution or canvas size of the game.
Thanks a lot.
This is the best update yet that I've witnessed on Construct 3.
This is very great! I'm sure a lot of users and new audiences will see this as a great improvement to Construct 3 and its future in game development.
If you guys keep this up, Construct 3 might even reach the big competition soon.
Thanks a lot for the updates!
Thank You Construct Team.
Really a nice update!
I find this funny but great! 😂
Nice idea.
It's very convenient. Well done the both of you guys!
Thank you for the Asset Manager. That'll help a lot. We look forward to more future SDK addition updates like this one.
You're welcome.
Okay. Atleast it's getting better now. I just hope the SDK is completed soon with the new runtime.
No challenger....
I don't wan't to be rude but the price is too big for this game... Besides, it's not even that popular or intriguing...
Member since 10 Oct, 2014