Sir LoLz's Recent Forum Activity

  • Hello.

    Super Star Chasers is a multiplayer VS platformer. I'm a fan of Nintendo Platformers (as you will see if you play). The goal is to be the first player to gather a set number of stars. Because the game is heavily inspired by Nintendo platform games I did not want to charge for this by putting it on steam or something. So the attached file will be the full game. Up to 4 players can play with controllers or the keyboard as they desire.

    I debugged it as best I could. But if any pop up feel free to post.

    Have fun

    https://www.dropbox.com/s/x4yhgurmf4bc9 ... 1.zip?dl=0

    Edit 1: first patch.

    1:fixed the "quit game" button not always working

    2:Fixed one of the levels. Stars would only appear in one place.

    pics

  • Construct 2, and on XBOX one.

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  • Hello.

    I've made a local multiplayer game. However there seems to be a shortcoming with the xbox live plugin. It looks like it can only sign in one user at a time.

    Does anyone know a way to sign in more users? or could such functionality be added in an update?

  • I went and experimented for you. When you set a variable, for the value, start typing "xbox" and you should see the XboxLive object in the auto-complete list. Then right after "XboxLive" type "." and you see a list of properties, like GamerTag. I hope this helps you.

    FYI, I'm not sure what you're referring to when you say "little gray bar/button in the upper right".

    Hey I have a question for you.

    Is it possible to load mutable profiles in C2? say a local multiplayer game, and I want to load mutable gamertags and save data. (customization for example). I could for instance ask a user to sign in every time "A" is pressed on a new controller. But the Xbox object only says things like "sign the user in". It does not seem to offer parameters. and my worry is that player 2 signing in might sign player 1 out.

    I could remember P1's gamertag in C2 in a variable. But If P1 was signed out then I could not write to P1's profile. (new customization or high scores for example)

  • Hello. I'm playing with the Xbox live object. and I noticed it only seems to work for the first player? if I had a multiplayer component how could I access the second players Gamertag and what not?

  • Does the Offline Appcache work? It seemed to save images, but not music. I want to download the app completely so I don't have to use bandwidth. waiting for music to load after the app started kills me

  • Hello.

    I made an app that I intend to use for personal reasons only. and want to put it on my Iphone.

    I looked at the IOS web Hosting Tutorial, But it is giving me a headache. I must admit I don't really understand web hosting an App. I tried to upload the exported project to WordPress (hosted on Hostgator) But it does not upload all the files. the only time it ever worked was when dropbox did it...

    I don't really care to publish it. As stated I made it for myself, And I just want to get it on my own phone one way or another.

    Thanks for the help.

  • Oh ok I see. My issue was I only had one line of sight set to solids. and added the custom obstacle thinking it would still include it. (I feel adding a custom obstacle should always work though. But whatever.)

    I added a second LOS behavior and set it to custom like you did. and that fixed it.

    Thanks.

  • Hello.

    I'm using line of sight to see if a projectile can hit it's target. aiming is with a crossheir like an arcade on rails shooter. Players will aim said crossheir with the right stick, and if they can see the point their crossheir is at. they can fire.

    I wanted an invisible door that players could pass though, but not projectiles. If I made said door solid players would not be able to pass. So I added the door object to the line of sight as a custom obstacle.

    yet for some reason the weapon can still see the point. it works fine with a solid obstacle. (the black wall.)

    Ideas?

  • > Unfortunately I don't have his CAPX. Like you said it's down in the arcade. I really meant I got as far as I did with trial and error. I followed his example one line of code at a time.

    >

    Ok Thanks!

    I PM's him so maybe we can get that CAPX as I would sure like to give it try.

    I already did a couple of days ago. he has not been on in a month tho. So no idea how long it will be before a reply.

  • Unfortunately I don't have his CAPX. Like you said it's down in the arcade. I really meant I got as far as I did with trial and error. I followed his example one line of code at a time.

  • Hello

    I'm playing around with Pseudo 3d. I've been using JoyfulDreamer's tutorial and have found it quite useful. after a little bit of trial and error I got it working nicely.

    But then I tried to add rotation and it does not seem to work. at first I tried setting the screen X and Y to the functions return values, but that did not work. Then I tried adding them to the non rotation values, but that seems to be worse.

    The issue I am perceiving is that strafing by the wall without rotation works. the closer you get the faster it disappears off screen. But rotation seems to only move it in a little circle around it's original position. and will not fly off screen rapidly if far away.

    thanks

    JoyfulDreamer's tutorial.

    https://www.scirra.com/tutorials/534/pseudo-3d-games/page-4

    link to the project

    https://dl.dropboxusercontent.com/u/57156226/Pseudoquestion.capx

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Sir LoLz

Member since 1 Oct, 2014

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