TheRealDannyyy's Recent Forum Activity

  • Ok the arcade is not a showcase at all. A showcase puts the spotlight on the best products a company has made. And as far as developers complaining about thier game not being featured, have you seen that happen here? Please don't jump to answer quickly think about it 1st.

    PixelPower easy there, I don't want to start a fight. (?)

    I'm just discussing and mentioning possible issues that could happen with the introduction of a new showcase system.

  • TheRealDannyyy - The Arcade is not a showcase, it's a game arcade similar to Kongregate and Newgrounds.

    Yeah I know that but I mean it works quite well as an alternative to the default showcase.

    The problem with a showcase is, that there needs to be a "judge" to pick the right games.

    If for example a game does not get picked by the "judge" to be showcased, the result could be a complaint about it and most likely desperate tries to qualify their game

    as "showcase worthy" even if it is just a troll/spam game.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Good idea. Almost all of the competitors have their showcase page.

    https://www.yoyogames.com/showcase

    http://www.stencyl.com/game/showcase/

    http://gamesalad.com/creator/featured-games

    Just to name a few.

    Even if Scirra won't make a seperate page for this (but it would be a good idea in my opinion), updating (and expanding) the content on the front page can do well for business. Also it would help to get developers see C2 as a more serious tool. I think this topic should be brought to Tom 's attention.

    I think that the Scirra Arcade does this quiet well already, also I will guarantee that some people will start complaining like:

    "WHY DID MY 'FNAF4 FAN EXTREME REMAKE PART26' NOT GOT FEATURED ON THE PAGE!?!?!?"

    I guess that the website will get a fresh look as soon as C3 comes out anyway.

    Yes, but I anticipated that, and specifically warned people to assume that multiplayer would be very difficult to use, and only to vote for it if they were prepared to use a difficult feature. Everyone voted for it anyway.

    You did your part well, everything works fine and is bugfree just as expected.

  • Steam advises to not submit a game before it is finished...

    What about early access then?

    Kinda confusing on Valve's end if you ask me.

    Thanks for your time, I think I got everything now.

  • without steamapi.dll? none because without this file, steam api plugin isn't available (same in preview)

    without greenlighted game? you have access to user info and Steam UI language and errors for all other functions overlay should work with steam_app_id = 123456

    I've got a fee for greenlight and access to the steamworks partner websites, can I get the .dll files there or does Valve send them only to games that got greenlit?

    (I honestly don't feel well with releasing a game to greenlight that is still in development.)

    I'm new to this whole steamworks stuff, I really need some help regarding the whole process with C2 + SteamAPI features.

  • I know that some functions will not work with a non-greenlit project but do you know which functions can actually work without the "steamapi .dll" files ?

    When I start my game development with the plugin, I would really like to be able to test out certain functions beforehand.

    Edit: How do you test functions that require a greenlighted game by the way, I'm just curious?

  • For now experimental Steam lobby is just a chat room using multiplayer support from Steam... not really interesting. Allow your app to be a Steam game server and using lobby as a real game lobby (wait others players, invite friends, matchmaking) and enter in multiplayer game with them will be better... but quite long to create (with JS).

    If you can get this to work, I'm totally willing to give you money for your hard work.

    I currently use my own login system with "roomcodes" (like the jackbox games do), this would basically cut the whole part of my joining/matchmaking system.

    So it would be possible to create a 2 player lobby and let them play together right?

    I am also very skeptical of users voting on features since we did multiplayer based on that. The multiplayer feature won all feature votes by a significant margin, we spent months implementing it, and then saw pretty low usage of it after that. It's also stayed pretty flat and has not grown much. Its usage is nowhere near as much as the votes would have suggested.

    Ashley without going too much into it, I would like to tell you why it didn't and still doesn't have a lot of people using it.

    Based on the feedback of beginners that are using C2, I read that a lot of people didn't expect it to be this difficult.

    I know from your perspective and from people like me with 100+hours into C2, the multiplayer plugins usage is as easy as a walk in the park but from a perspective of a beginner with next to no experience with ACE's and the basics of "netcoding" the plugin is very complex and difficult to understand at first.

    (Even with the well written tutorials and examples, thanks for that by the way.)

    I think that this is due to the high expectations about the plugin, meaning that people expected something like 1 simple action with dropdown options like "Lag Prediction: On | Off ; Priority: Low | Medium | High" instead of the current method, were a set of actions is required to achieve certain functions.

    Of course the most of us here don't know the struggle of making a plugin like this and assume that you could just implement something like 1 action for doing multiple processes at once, which I guess would be a pain in the ass to program.

    Yeah, that is basically what I and the majority of people think about the multiplayer plugin, it works fine but it is not that beginner friendly.

  • MadSpy everything sounds nice and I'm really looking forward to this.

    (Hopefully Ashley and/or the guys from greenheartgames won't give you any problems for creating this independently...)

    I've got two requests to you regarding the plugins features:

    1. I don't really understand how the lobby works in combination with C2, could you please explain it in detail for me?

    2. I believe we talked privately about this feature some time ago but is it possible to fetch the steam users

    profile picture URL without a lot of workarounds on my end? (Preferably in one single expression if possible.)

    Again, thanks for your amazing work for the C2 community!

    Also thanks for keeping us updated about the progress of the plugin, you are currently the only hope for a working steamworks plugin.

  • Can't reproduce: previewed 10 times alternating preview and debug and it worked fine.

    Besides it would be a NW.js issue if it left behind a process, the C2 engine doesn't control that and I doubt there is anything we can change in our code to influence that. It's probably better to head straight to the NWjs bug tracker for this kind of issue.

    That is weird, so I am the only one with this issue?

    I guess I'll wait for the next release and see if they fixed it else I'll have to report it there, thanks for you response.

    It might be worth mentioning that I switched from desktop (NW.js) to mobile (FF) preview from time to time too.

  • Problem Description

    NW.js is still leaving a process behind when using it in C2 Preview mode.

    Manually shutting down the process is required.

    Attach a Capx

    Click HERE!

    Steps to Reproduce Bug

    • Open the project
    • Preview using NW.js several times (Change between debug and normal preview from time to time.)
    • Always close the project using the windows "X" symbol

    Observed Result

    Eventually NW.js will leave a process behind, if unnoticed these processes will eat up a lot of memory.

    Expected Result

    NW.js should close either way and not just when exported.

    Also note that the browser close action is working fine as a temporally workaround event. (eg. On ESC pressed > Close Browser).

    Affected Browsers

    • NW.js: (YES)

    Operating System and Service Pack

    Windows 7 with latest updates and up to date drivers.

    Construct 2 Version ID

    Newest release r227 Steam release. [Personal Edition]

    Additional maybe useful information:

    • NW.js version: v0.14.0
    • Checked C2 data with the Steam software data check system (0 Errors Found)
TheRealDannyyy's avatar

TheRealDannyyy

Member since 30 Sep, 2014

Twitter
TheRealDannyyy has 18 followers

Trophy Case

  • 10-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

18/44
How to earn trophies

Blogs