TheRealDannyyy's Recent Forum Activity

  • I've tried to reproduce this issue with the provided example in nw.js v0.30.0; nw.js v0.32.0; nw.js v0.33.3; nw.js v0.34.0 (beta) and could not reproduce.

    Here are my steps:

    1. Export project using NW.js
    2. Toggle Internal Sounds Playback
    3. Unload and preload multiple times
    4. Toggle Internal Sounds Playback (repeat with previous step)

    I also did some experiments myself to check if something goes wrong with memory management of audio files but I got no results with that either, everything works as intended with internal audio files.

    If anyone has a better, more compact example project for reproduction, I'd appreciate if you could share it here. If only bigger projects are affected, it might be worth sending them privately to Ashley so that he can look into it but I doubt that the size of a project has anything to do with this.

  • How would I put a Paypal Button in my Construct Project?

    1. Create a Paypal Donation Link
    2. Search for a Paypal button template or create one yourself (2nd option is recommended)
    3. Add a sprite and apply the selected image
    4. Add "on click/tap" event and open donation URL using the browser plugin

    I don't know all details on how to create a Paypal donation link and what the requirements are, so you'll have to figure that out on your own. Shouldn't be that difficult though, a lot of content creators on the Internet use it.

  • TetroniMike could you or anyone else who already reproduced this issue please give me the affected NW.js versions. Info about your OS would also be appreciated (e.g. Win7).

    I'll check out if something can be done directly using workarounds or report it to them if it's an internal NWjs issue. Please note that I'll only try to reproduce this potential memory leak using sounds that are included in the project, since Ashley already pointed out that playing external sounds as described isn't really supported.

  • Heads up if you're planning to use or already use NWjs v0.33.0, Gamepads might not work right. I'd recommend waiting for a sub version (v0.33.3) or waiting for the next major release before updating.

    This has already been reported by Ashley and fixed in nightly builds.

  • > I've tested the runner example again and there is no difference at all for me. It's stuttering like hell as it did before the hotfix, guess we made no step forward from the previous issue (High-end Win7 PC, Fullscreen mode).

    Did you try disabling the text update every tick? that helped a lot for me.

    Wish there was some way that Construct could auto generate a sprite font. Tiresome doing it in 3rd party apps and importing over and over when you wanna tweak sizes, color style etc.

    I rarely use text object at all anymore except for debug purpose.

    Removing it and any other objects or events makes no difference on my end. There is something wrong with Chrome internally but without more concrete ways to reproduce this, there is no way to do a proper bug report. This topic is also kinda all over the place with completely different causes, mostly speculations, not making it any easier to narrow it down.

    Anyway I guess I'll keep using M68 for my desktop exports and wait for future releases to fix this.

  • I've tested the runner example again and there is no difference at all for me. It's stuttering like hell as it did before the hotfix, guess we made no step forward from the previous issue (High-end Win7 PC, Fullscreen mode).

  • Chrome 69.0.3497.92 with performance related hotfixes just got released. Might want to re-run the available tests in here and see if it's fixed.

  • Ashley Just wanted to quickly ask if this will be backported to C2 sometime in the future or will it remain C3 only?

  • Would it be worth it to open up an issue/feature request to get PS4 Controller support in Chrome with DS4 Source Code as a reference? Any opinions?

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  • > Is there anything to know in order to export NWJS projects that would work with older Windows versions like XP or Vista ?

    As far as I know 0.14.x is the last that support XP. You have install a 0.14.x Version.

    https://www.scirra.com/nwjs

    Yep, here is their blogpost with more info about supporting older OS's.

  • Last I checked Sony did not release a gamepad driver for Windows, essentially deliberately not supporting PS4 controllers on Windows. So to support it out of the box I think the browser would need to reverse-engineer the controller driver, which might be a big job.

    That's right but I've seen software which was using a "wrapped" version of DS4 (input emulator).

    It's possible to support PS4 controllers out of the box but I doubt that Chromium would be interested in implementing a 3rd party solution into their browser.

  • It's working for me with my Xbone controller! PS4 controller does nothing yet.

    This is an ongoing thing from what I could understand. They'll probably keep updating it like the rest of their gamepad API's but mostly on the side without any major announcements (probably when they start focusing on VR controller support again).

    If you or anyone else reading this would like to release a game on Steam, just use the "Partial Controller Support" tag to be on the safe side of things. It's always a slippery slope with gamepad support on the Web.

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TheRealDannyyy

Member since 30 Sep, 2014

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