TheRealDannyyy's Recent Forum Activity

  • Prebuilds Update - April 2020

    • <Added> Support for NWjs v0.45.0+
    • <Other> Several bugfixes and improvements
    • General Information

      Website Downloader

      Greenworks - Custom Prebuilds: Open Website ➚

      Description

      This is a community project that provides custom Greenworks prebuilds for Construct 2 and Construct 3 desktop games. These make it possible to use any NWjs release with a selected Greenworks addon.

      Features

      • Website Downloader with integrated search filters
      • Automatically compiled Greenworks Prebuilds
      • Support for most recent NWjs versions

      Website Screenshot

    • Installation Guide

      Install Instructions - Getting Started

      How to get started:

      1. Install selected Greenworks addon and NWjs release*
      2. Follow the instructions given by the selected addon*
      3. Export your project to desktop (unzip if required)
      4. Download matching prebuild files from the website
      5. Continue based on project platform below (Windows/Mac/Linux)

      *Only required if you don't have any Greenworks addon installed!

      Install Instructions - Platform Specific

      Replace Windows prebuilds:

      1. Go to exported "win32" or "win64" folder
      2. Rename "package.nw" to "package.zip" and open archive
      3. Replace the 5 prebuild files with the new ones (e.g. "greenworks-win32.node")
      4. Rename archive back to "package.nw"

      Replace Mac prebuilds:

      1. Go to exported app folder [...osx64\GAMENAME.app\Contents\Resources\app.nw"]
      2. Replace the 5 prebuild files with the new ones (e.g. "greenworks-win32.node")

      Replace Linux prebuilds:

      1. Go to exported "linux32" or "linux64" folder
      2. Rename "package.nw" to "package.zip" and open archive
      3. Replace the 5 prebuild files with the new ones (e.g. "greenworks-win32.node")
      4. Rename archive back to "package.nw"
    • Greenworks Addons

      Downloads

    • Greenworks Explained

      Structure Screenshot

    • Source Code

      Links

  • The latest official version is 0.30.4.

    Is that a very old version?

    I have never really thought about including the official scirra greenworks plugin due to its old version.

    What can be done with that official greenworks plugin?

    https://www.construct.net/en/construct-2/addons/83/greenworks

    The issue with the current plugins (both C2 and C3), is that they only work with selected/old versions of NWjs. We're soon going to release a project that will make it possible to use any version of NWjs with the official plugins and the Greengrinds plugin. Plugin specific features will remain the same.

    We're hoping that Ashley will cooperate with us and use this project when it's out.

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  • The Roundup has just been updated!

    This update mainly includes updates to existing workarounds to get your games to work right with Steam, while using more recent versions of NWjs.

    There will soon be more news posted on how to use the Greenworks plugins with newer versions of NWjs. Stay tuned by following this topic!

    Changes:

    • <Added> How To: Workaround Steam Overlay Displaying Window Content
    • <Updated> How To: Workaround Steam Overlay Not Refreshing
    • <Updated> How To: Workaround Steam Overlay Not Appearing
  • Thank you, so why doesn't Ashley publish how to convert NWjs to C2 / C3? So we don't have to wait for those we don't want to wait for.

    No reason to since he's providing them already (sometimes slower but still). There is also the problem of user errors caused by not downloading and installing stuff the right way.

  • Construct 3 - Launcher V2.0.0 Released!

    Complete overhaul of the launcher. It now does everything including downloading and updating Construct 3. Adding to the monthly Construct 3 official build updates, there are now future proof custom builds of Construct 3 available, for when the official builds get deprecated.

    Full Changelog

    To view it, go to the Main Post and click the Software Changelog tab.

    Cheers!

  • Is there a list of steps to prepare a version of NWjs for C2?

    So I don't have to wait for the official launch of Scirra.

    It's pretty straight forward. You just have to go to their website, get the files and put them into your NWjs source folder. Keep in my mind that their versions are bloated and don't have the DirectX dependency, which some PC's might require.

    Ashley based on the blog post, v0.42.1 might be significant enough to justify an update for C2/C3 desktop exporting and C3 desktop in general (web worker crash fix). Would you mind updating when you find the time to?

  • > Here is the report for the startup performance regression: github.com/nwjs/nw.js/issues/7192

    >

    > Will wait with the other report until there is more info available.

    I think Roger just fixed it in today's nightly build :D Awesome work!

    I will check it out later and ask for the release date. If you follow the issue there you'll know.

  • Here is the report for the startup performance regression: github.com/nwjs/nw.js/issues/7192

    Will wait with the other report until there is more info available.

  • I forgot to say, my system is win10 Home 64 with the latest update.

    Good to know. I can reproduce it on Win7, they'll probably end up testing on OSX and Linux.

  • The only thing I change in package.json is the last instruction that I add manually :

    --disable-devtools

    Alright, no problems here.

    Then I follow your instructions to use the tool to secure the assets...

    This is a very outdated feature which might have been broken over the years. I'd honestly recommend not doing this anymore because it really doesn't matter. People that want to steal your project's assets, will be able to do it regardless. Not only that but it will also increase startup loading times by quite a bit, depending on your project.

    I removed this now. Again, you can keep using it but I don't recommend it.

    My problem is that our customers are not happy with the bug, and DO NOT want to be beta testers of my different tries to find a solution.

    I know but there is not much the NW team could do with a report stating the stuff you mentioned.

    I'll check this also, but it seemed to me that the last windows update was 2+ years old.

    As long as they use an OS that is supported by NWjs, it should be fine from the OS side of things. Outdated drivers can still be an issue. You could test this in the future by checking if "WebGL" is supported on startup and displaying a prompt if it isn't. There should be a condition for that.

  • Here I have uploaded an empty project exported with NWjs.

    https://www.dropbox.com/s/881v2to5wf4nfnq/errorNwjs.rar?dl=0

    It takes approx 10 seconds for the NWjs window to appear.

    Sometimes it takes a little less time.

    Then the problem:

    In C2 when I press the "Run layout" button and the nwjs window appears, this window remains black for a long time until the game starts.

    With the exported project, in most cases the NWjs window takes a long time to appear.

    Thanks but I could actually reproduce this already. Will use this anyway for consistency. it's gonna take a bit of time before I create the report, I'll post a heads up when it's done.

TheRealDannyyy's avatar

TheRealDannyyy

Member since 30 Sep, 2014

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