TheRealDannyyy's Recent Forum Activity

  • Based on the latest Origin Trial, the web seems to be getting a new low-latency, bidirectional, client-server messaging API called QuicTransport. Unlike the WebRTC API that the multiplayer plugin is currently using. This new API seems to be more flexible and reliable in general. Everyone can feel free to read about it and make up their own minds.

    Now to the thing that most Construct multiplayer addon users are probably curious about.

    Is this something that could bring multiplayer games to the next level or is it more for general web apps?

  • Hello, does anyone manage to capture video from NWjs or chrome at fullhd and 60fps without using a capture card ?.

    Yes. Recently using Action! and a while ago also with OBS Window Capture.

  • The thing is, I am facing a resolution issue whenever my game is exported to nwjs version 33.3. Exporting to nwjs v46.0 (the latest version at the time of writing) gives none of that problem. That means downloading Greenworks v33.3r2 from Construct 3's website would not be useful. How then do I download the version of Greenworks that is compatible to my nwjs v46.0? Do I download directly from the prebuild website? Or how? I am a little lost here. And really appreciate some help.

    As I've already explained in previous posts. We have nothing to do with the addons themselves, we just provide the "backbone" that the addons make use of. That means that you can use the official and 3rd party plugins, regardless of the NWjs version requirements (except Steam4C2). Please follow the install instructions to get it to work with any NWjs version you like.

    Here is a graphic that will hopefully make things clear:

  • the link is fine now... must have been down or something.

    I would note maybe in your doc that when ResHack changes the icon you don't see the change until...actually I'm not sure, maybe reboot or you copy the file over? Normal F5 Refresh doesn't work. And it will not show the changed icon when it in fact HAS been changed.

    That's a Windows problem. It always had strict icon caching, still to this day with Win10. As you already found out, copying the file or rebooting usually fixes it.

  • ah okay I understand now. So the best practice is to use ResHack still?

    When I use ResHack it makes a back up of the original exe. But the new exe is a different file size, so I have no idea what its doing.

    Icons can be quite big in size, so it's expected. The original exe backup is normal as mentioned.

    also your link to ResHack in the OP is broken.

    Works fine for me. I don't know what's going wrong on your end.

  • I'm referring to this message in the 'Features' "HOW TO: SET YOUR OWN APPLICATION ICON" section.

    ...

    I assume I am using the most recent version no? Or does this not apply to C3?

    It's being automatically applied to the window icon itself, not the native app icon.

  • Chrome's layout performance has always been poor, especially with larger projects. I've reported it in the past and it still didn't receive any major improvements. (It's been 3 years by the way.)

    I'd recommend not using any of the "fancy" themes or as Ashley recommended in the bug report itself, split events into multiple event sheets. Choppy layout view is most-likely just a side effect of this.

  • I use C3 stable to build NWjs updates. But the main .exe always has the default NW application icon. It never uses my "icon-128.png" in the project file. Where do I make it switch over?

    By default NWjs only applies the icon image when launching your game. Check out "HOW TO: SET YOUR OWN APPLICATION ICON" in order to know how to replace the native app icon.

    Also I know nothing of what version of NWjs, I just hit Export, am I supposed to manually update it or is C3 Stable synced with the latest NWjs?

    Construct 3 should give you an option to select the NWjs version during export.

  • Has this been tested with Steam4C2?

    It doesn't work with Steam4C2 because the developer decided to create his own private fork, making it impossible to compile Steam4C2 prebuilds.

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  • It has completely changed thanks to the Construct Community. The process itself is mostly the same. You have to select your Greenworks addon and follow the instructions given. What's new, is that you can now run with any version of NWjs using these custom prebuilds.

    Can also reproduce this now on my Windows 10 PC with C2 (Steam). No crash messages or warnings, it's just straight up closing. I think this is it. I never experienced this type of "crash" before, probably because I never use alt+tab.

    Ashley Would appreciate if you could fix this in the next C2 maintenance update.

  • C2 is the the latest 277 64-bit, installed the latest NW.js version last night and still had the issue crop up a few times. ...

    NW.js version affected have been all since about 0.30.4. I say "all" but I update NW.js sporadically, so it's more like all that I've tried since 0.30.4. Before that version, the issue was a lot more frequent (almost every time I started up NW.js), and when my PC would hang up it seemed to last longer. A strange issue indeed.

    Your hardware seems fine, unless you run a system with less than 1gb memory available. If the package.json files are not edited, then it's not that either. I would check if your antivirus software, perhaps blocks NWjs at some point.

    If nothing helps, you could try to remove the temporally preview folder that NWjs creates [E.g. C:\Users\YOURNAMEHERE\AppData\Local\PROJECTNAME (preview)]. NWjs preview savedata is marked with (preview) next to the project name. This will remove any game specific savedata.

    Example:

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TheRealDannyyy

Member since 30 Sep, 2014

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