staleevolution:
The rotating character can be turned off if you go to the 8-direction behavior and turn “Set Angle” off.
I have a way that works for 2.5-D if you don’t need to jump over any objects or stand on top of objects. Give the 8-direction behavior to the player’s shadow, and put invisible solid objects where the floors of all your obstacles would be.
For jumping, you can use animations like — said. Alternatively, you can simulate jumping with events. I’ll include a short capx here (Google Drive is a little wierd. Just download the whole folder with the button at the top.).
Lastly, if you want to get even more precise, give the player’s shadow 2 copies of the 8-direction behavior, set one to just up & down, and set the other to just left & right. Then, to simulate perspective, set the max speed, acceleration, and deceleration for the up & down movement to some fraction of the values for left & right.