rcmedy2's Recent Forum Activity

  • Hello everyone,

    I m quite beginning using Else condition, so not sure how to use it correctly.

    Here is what i am doing :

    This is not working (in fact working if there is only one condition above, ex: CurObjet=151)

    I would like Else to run when conditions CurObjet =151 and CurObjet=12 not true

    I am missing something but don't know what. Does Else only works if just one condition above ?

    Thank you

  • 99Instances2Go I didn't understand what you mean with sub events

  • Thanks for your replies

    (I just noticed my second action was wrong... It's not "add Bird.ChronoCount to Joie_Count" but just add 1, otherwise it increases exponentially).

    I tried with SimoneT solution , it's working but I have now an issue if I want to stop adding. It's only working when "Every tick", if "every 0.05 sec" the global value doesn't stop exactly at the same time of the instance value. I would like to manage the speed of adding. I have something like that :

  • Hello,

    Is it possible to know the sum of instance values of an object ?

    By example, in my game, there are several birds. Each one have an instance value called "ChronoCount" which add 1 to a global value, every 0.05 sec, everytime ChronoOnOff = 1. And I need to get the sum of all instance values "ChronoCount" (in real time). I tried with "Pick by comparaison" (cf picture), but it's not working. It just count one bird at a time.

    Thanks

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  • cranberrygame Which version of this plugin shall I use for cordova cli 4.1.2 ?

  • Thank you

  • It's not exactly that beacuse in my case, distance from the mouse should be variable. Depending of the finger position the player choose (and this postion is changing during the game). In other words anywhere he touchs the screen, the object should start to move from it's current position.

    I found a visual example :

    It's often used for mobile shoot em up.

  • Hi everyone

    I would like to do this kind of drag and drop (screen capture below from Sky Force 2014).

    Player can drag a random point of the screen, the object will always follow the gesture. That way the object is not hidden by the finger while dragging. If somebody has an idea how to do it, it would be cool.

    Thanks

  • It's working, thank you !

  • Hello

    I have a sound issue with my android app. A little bit hard to explain in english... Hope somebody will understand anyway :

    A soundtrack ("theme") starts when the menu layout starts.

    In this menu layout, there is several buttons going to other layouts. Of course, when the user want to go back to the menu, the music should not start twice. So I did this :

    But in fact it's only working when the game is offline. I mean, if the system opens a new window or connect with google play leaderboards, once coming back to the menu layout, the system starts the sound a second time. I have no idea what to do... Does somebody know a better expression for that ?

    Thanks !

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rcmedy2

Member since 23 Aug, 2014

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