Chris PlaysOldGames's Recent Forum Activity

  • I understand now, did you get it working correctly?

  • I didn't have time to install timeline object but I will take a shot in the dark...

    Is the problem that the one underneath gets selected when you click on the top one?

    If this is the case then put the bottom ones on a lower layer of their own, say a "solution" layer and the problem ones on a "problem" layer. This way only the top one will be selected and you can then hide it after its clicked or whatever to reveal the solution..

    A second way would be to make an invisible object where you want the solution to show and then simply spawn the solution sprite to that invisible object when its needed to be displayed...

  • I still think you could say make 3 more variables called the three names +temp (like Score_temp) and put them all 3 in a group called say "Temp", then right before you wipe all variables make the Score_temp = Score, etc, etc. and then deactivate group "Temp". They "should" stay safe and unwiped while deactivated, then after reset activate "Temp" and set Score to Score_temp, etc, etc...

    Or like codah suggested.. make an object and set 3 instance variables in it then just set them to your globals before wipe and reset globals from the object after...

  • First release with Construct2 on Scirra arcade in Action game section (or click link in my sig). Its a stable alpha of a classic style side scrolling space shooter complete with 100 waves and bosses.

    It is designed so each play through will be different due to randomness of weapon spawns, once you get all weapons it gets much easier.

    If you do find it too easy just try Insane game mode and see how long you last.

    Please give it a try and post me some feedback about how playable or fun it is, or isn't!

    Bug reporting is nice too.

    Tips: Keep the turret enemies from gathering behind shield enemies and destroy mines as soon as you see them!

    Use the second weapon upgrade, energy bolt, to one-hit detonate mines and create a death orb around it!

  • All I have seen is the reset all option.

    You could write a function that does it and call that when they need to be reset, or put the ones to reset in their own group manually resetting and then activate and deactivate it to reset them all at once...

  • It sounds like some malware has gotten onto your system. Next time the pop-up happens look closely at it and get its name, ie. shoppersniffer, advertbot, whatever. Do a google search for it and you should find ways to clean it off your system, usually using Malaware or other such freeware cleaner.

    No it won't attach to your project, it is only displaying because you are in your browser.

  • My bad if I had of looked closely I would have seen they weren't attached to the controls.

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  • Or not allow the game to save while character is moving, ie. bring them to a stop if you use trigger collisions checkpoints save or not allow them to save just anywhere.

    I would think even if you disabled 8-way movement prior to save and they are say in the middle of a jump it would still save the jump.

  • I don't believe the "every tick" is needed prior to touch or keyboard events since they are triggered events via the touch/input action anyways.

    You could also simply add the is touching condition as a -OR- to your keyboard arrow event and save repeating all the associated events.

    You could still turn it off and on by making a variable that is either 0 for keyboard (default) or changed to 1 when player selects touch option (or mobile is detected).

    You would then add a control (is-not-equal-to) 0 (or an is-equal-to 1) condition in the touch part of the -OR- event.

  • Passive layout for off screen objects! Never thought about doing that, would make my main layout less clustered around the edges...

  • I did a tutorial on web storage that may help:

    https://www.scirra.com/tutorials/1152/introduction-to-webstorage-simplified

  • Use a negative number?

Chris PlaysOldGames's avatar

Chris PlaysOldGames

Member since 22 Aug, 2014

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