DigimonFuzion10's Recent Forum Activity

  • Interactivity setting on layers is only for mouse and touch events.

    When a keyboard key is pressed, you need to pick the right note instance based on the current difficulty - either by layer name or by instance variable on the note. I suggest doing this with an instance variable, it will be easier.

    EDIT: Wow, this is my 10000th post! :)

    Good to know and Congratulations

  • I have discord if you want to talk to me

    DigimonFuzion10#7477 (Discord Username)

  • Do you press the notes with mouse/touch?

    Keyboard

  • There is a new feature in C3 - interactive layers.

    https://www.construct.net/en/make-games/manuals/construct-3/project-primitives/layers

    You can set "interactive" property only for the layer with the current difficulty, then all other non-interactive layers will not receive mouse events.

    I've tried this, and I could still hit the false interactive notes

  • They Diff Layers are Difficulties in FNF

    0- Easy

    1-Normal

    2- Hard

    How can I stop the layers from being hit whenever I've pressed the keys corresponding to the notes. The easiest solution will be make multiple layouts, but I have a feeling that I could short they 3 difficulties layouts into 1 songs, and depending on the difficulty, will be the layer shown.

    What I want is to hit only the notes that are being shown on the layer.

    What's the problem: The invisible notes (Difficulty that I didn't pick or set to) destroyed, health is getting messed up, additional scoring that is unneeded. If anyone can come up with a solution and you solution works, I'll be honored to have you featured in the Credits

  • > create a sprite that looks like the long arrow tail.

    > Move the Origin to the Center of the top of the sprite.

    > When you need a long arrow.

    > You will Create - Normal Arrow

    > Create - Long arrow tail.

    > Set the length of long arrow.

    >

    > You will need to make the arrow move with the arrow head.

    > Once the arrow head is destroyed you will start reducing the length of the long arrow tail at the same speed it was moving.

    >

    > Once length is less >= 0 destroy it.

    Can I use a pin Behavior to attach the tail to the arrow

    Yesterday, I tried to get it working, but your instructions was unclear

  • The same amount of distance your moving all of your arrows at

    How can I decreased the tail of the arrow while key is still being pressed?

  • > Can I use a pin Behavior to attach the tail to the arrow

    Just make sure you dont destroy the pinned object when you destroy the Arrow

    or if you move the arrow

    unpin the tail first

    K. Thanks

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • > create a sprite that looks like the long arrow tail.

    > Move the Origin to the Center of the top of the sprite.

    > When you need a long arrow.

    > You will Create - Normal Arrow

    > Create - Long arrow tail.

    > Set the length of long arrow.

    >

    > You will need to make the arrow move with the arrow head.

    > Once the arrow head is destroyed you will start reducing the length of the long arrow tail at the same speed it was moving.

    >

    > Once length is less >= 0 destroy it.

    Can I use a pin Behavior to attach the tail to the arrow

    And how much length do I reduced?

  • create a sprite that looks like the long arrow tail.

    Move the Origin to the Center of the top of the sprite.

    When you need a long arrow.

    You will Create - Normal Arrow

    Create - Long arrow tail.

    Set the length of long arrow.

    You will need to make the arrow move with the arrow head.

    Once the arrow head is destroyed you will start reducing the length of the long arrow tail at the same speed it was moving.

    Once length is less >= 0 destroy it.

    Can I use a pin Behavior to attach the tail to the arrow

  • We can theoretically increase arcade upload size to 200mb, but I think 100mb is enough for now. 200mb for a game delivered via browser is pretty heavy and I don't think many casual users will be expecting such heavy loads (remember people might be on networks with metered bandwidth).

    With some explanation, I do understand. Thanks

  • > Can u help me? I did send a forum link before for trying to make working long arrows. I've been waiting for someone to help me, but I have gotten no response yet

    I am not sure what you mean by working long arrows

    Please post a new topic under How Do I. That asks for help and explains what you mean by long arrows. I will take a look at it.

    Long Arrows or just long Notes

DigimonFuzion10's avatar

DigimonFuzion10

Member since 20 Sep, 2021

Twitter
DigimonFuzion10 has 18 followers

Trophy Case

  • 3-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Popular Game One of your games has over 1,000 players
  • Famous Game One of your games has over 10,000 players
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Quick Draw First 5 people to up-vote a new Construct 3 release
  • Lightning Draw First person to up-vote a new Construct 3 release
  • Email Verified

Progress

12/44
How to earn trophies