H E N R Y 702's Recent Forum Activity

  • drive.google.com/file/d/1AZoitSFubfEYTzAd-UQYi1QRXOhufmM4/view

    Hello

    I have tried many projects that use Layertocanvas-canvastolayer

    but they all break when the player changes the Z elevation

    in this case, the point should be moved not to a layer with parallax 0, 0 but with parallax 100, 100

  • You mean at runtime? Maybe with the browser object I guess?

    https://www.construct.net/en/make-games/manuals/construct-3/plugin-reference/browser#internalH1Link0

    I don’t understand what the browser has to do with it

    I explained my thoughts in more detail in a previous post.

  • There's eval(), but it's generally regarded as unsafe and sometimes security measures block it from working.

    You can also load a new script file with dynamic content. As Construct uses modules, you can dynamic import a custom script like this:

    > const scriptContent = `console.log("Hello world!");`;
    const scriptUrl = URL.createObjectURL(new Blob([scriptContent], { type: "text/javascript" }));
    await import(scriptUrl);
    

    I'm interested in this "eval()"

    Is it possible to make the command "eval(TextInput.Text)" in the game?

    I need to write text (code) in the game itself using TextInput and then when an event occurs, for example, “when a button is pressed,” perform a script action (eval(TextInput.Text))

    for example in the game there is sprite 1

    and in TextInput write script(sprite1.setOpacity(0.5))

    will it work?

    is there any source?

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  • how to create a Java script code in the game itself and use it?

    That is, write it directly in the game itself and use it?

  • > > Привет!

    > > Киев на связи.

    > > В чем нужна помощь?

    > > Готов приступить прямо сейчас к разработке!)

    > > Описание захватывает)

    >

    > Hello

    >

    > I'm sorry for the delay

    >

    > I expected that those who wish would write to me in the discord

    >

    > and therefore did not check

    >

    > are you from Kyiv?

    >

    > I am from Nikolaev

    >

    > write me on discord

    >

    > T O B I A S#6177

    >

    > with spaces

    Искал тебя, никак не нашел=(

    Напиши мне!

    https://discord.gg/AJABHrEq

    мне кажется ты не увидел мой ответ

    навсякий случай напишу

  • Искал тебя, никак не нашел=(

    Напиши мне!

    https://discord.gg/AJABHrEq

    Ты кинул ссылку на пустую группу

    присойдинись к ней

    или к моему серверу

    discord.gg/Da6J3KMAH

  • > Привет!

    > Киев на связи.

    > В чем нужна помощь?

    > Готов приступить прямо сейчас к разработке!)

    > Описание захватывает)

    привет

    напиши мне в дискорд

    копируй этот а то старый ник обновлен

    tobias6177

  • Привет!

    Киев на связи.

    В чем нужна помощь?

    Готов приступить прямо сейчас к разработке!)

    Описание захватывает)

    Hello

    I'm sorry for the delay

    I expected that those who wish would write to me in the discord

    and therefore did not check

    are you from Kyiv?

    I am from Nikolaev

    write me on discord

    T O B I A S#6177

    with spaces

  • developers are still needed!

  • Hello

    as you already understood, I am gathering a team for joint development

    about me: 18 years old

    Ukraine, Nikolaev

    I speak Ukrainian, Russian, I understand Belarusian, and I don’t speak English very well (I don’t have confidence in my abilities)

    experience with C3 4 years

    There are many projects behind him, although most of them are unfinished and exist only as a reserve of ideas

    However, at the moment, the project description of which is written below is relevant.

    Genre 2D third-person shooter from the rear with the ability to aim

    A trench game in which, unlike a regular shooter, there should not be close battles (as there will always be distance between teams)

    The game will be with 5v5 multiplayer and each team will have additional cannon fodder with artificial intelligence that will act as a hindrance

    The game will consist of moving around in your base (this is a tilemap layer that is somewhat reminiscent of a platformer level)

    Of course, in addition to one layer, there will be others not far from each other.

    The bottom line is to move inconspicuously at your base and target the enemy on his territory

    However, of course the game will be boring when playing solo.

    Therefore, the game will simply force you to play in a team according to gs

    The game will have many roles that can be combined

    For example, there may be a sniper medic or a sapper reconnaissance engineer

    And so on

    The most important essence of the game will be to promote between team members through gs

    The team will notify each other about the location of the enemy, about who is moving where, where to carry ammunition, repairs, medical assistance, and so on.

    It consists in constant communication and fine-tuning of small details of the game.

    The game will not rely on the ability to quickly aim (and the sight will aim equally quickly and accurately for any skill in the game), but on the ability to interact with the team

    For example, a scout with binoculars detects an enemy, but he does not have the opportunity to cope with him, for example, from the fact that he does not have a long-range weapon, or he has run out of ammunition and has not yet been brought to him, or the enemy has noticed him and is already ready to take it off, no matter the scout just take it and tell one of his own.And by the way, yes. Before the start of the battle, there will be a certain number of roles and weapons that team members will distribute among themselves

    There will be more roles than team members, so there will be a lot of combinations due to the fact that one can take several roles at once

    I think that's how I explained it

    However, you understand the main point

    That's not all, since the game has a lot of details and interesting things that will be very long and difficult to convey

    This concept has a very large space for creative solutions.

    Which perhaps I will discuss in my discord:

    T O B I A S#6177

    If it seems to someone that such a concept of the game can be boring or not convenient due to a third person from the back, then there is a creative solution for all this

    Screenshots below

  • Hello

    I have the question

    I had a PNG image that was saved as a URL

    I took it and with the help of ajax I converted it into a long long text

    how to return this text for a whole book to the url state or just how to upload it, for example, to canvas?

    I just want post the text in multipleer and then remake this in image

    Are you can help me please?

  • Hey

    the question is

    I had a PNG image that was saved as a URL

    I took it and with the help of ajax I converted it into a long long text

    how to return this text for a whole book to the url state or just how to upload it, for example, to canvas?

H E N R Y 702's avatar

H E N R Y 702

Member since 5 Aug, 2021

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