how to make a turet that shoots at one thing

2

Stats

4,348 visits, 6,675 views

Tools

Translations

This tutorial hasn't been translated.

License

This tutorial is licensed under CC BY 4.0. Please refer to the license text if you wish to reuse, share or remix the content contained within this tutorial.

Published on 2 Mar, 2013. Last updated 19 Feb, 2019

First you need to create you turret. You can use this one:

And use this bullet:

The bullet will need bullet movement.

You will also need something to shoot at. Make a simple stick man (I will not give you a picture of this because they are easy to draw).

You then need to create an invisible sprite called aim area. The size depends on how far you want it to shoot.

Then I am going to use the same way Ashley set out the events:

Condition:player-on-colition-with-aim-area

Condition:system-reapeat-10-times

action:turret-spawn-bullet

system:wait-1sec

now we need the bullet to aim so

Condition:bullet-on created

action:bullet-set angle towards (for x put player.x for y put player.y)

we will need a nother on to make the turret look at you so

Condition:system every tick

action:turret set angle towards (player.x player.y)

That's it, now you should have a frozen character that gets hit by the turret ten ten times before the character gets away.

  • 0 Comments

Want to leave a comment? Login or Register an account!