imagepoint
add player to imagepoint and name it a.b and set the image points to the animation
sprite
make a sprite with name a.b
coding
go to seting.every x . 0.1 follw this for all
sprite a add condition set position (player.imagepoint.X ("a")
(player.imagepoint.y ("a")
sprite b add conditin set position (player.imagepoint.x ("b")
(player.imagepoint.x ("b")
and 3 u know colison with enemy subtract 1,variablesenemyhp 15
done follow me