Grid-Based movement using the Tilemap object for collisions.

5

Attached Files

The following files have been attached to this tutorial:

.capx

grid-based-movement.capx

Download now 177.37 KB

Stats

7,235 visits, 11,180 views

Tools

License

This tutorial is licensed under CC BY 4.0. Please refer to the license text if you wish to reuse, share or remix the content contained within this tutorial.

Published on 25 Sep, 2015. Last updated 19 Feb, 2019

Here's an example of grid-based movement with C2's tilemap object. Using a tilemap layer for collision checks makes it really easy to work with the grid. C2 gives you the ability to check and change a tile at certain coordinates. This can be used to create a level editor, but also to work with grid-based movement.

You'll find detailed comments in the capx file to guide you through the code. It shows how to have a character that moves fluidly on the board, with collison data handled and updated on a Tilemap object.

And if you're interested, this video explains grid-based movement/collisions from a game design standpoint:

.CAPX

grid-based-movement.capx

Download now 177.37 KB
  • 1 Comments

  • Order by
Want to leave a comment? Login or Register an account!
  • hey can you please help me make a game like final fantasy tactics & i can pay you