How to create a Rogue-like RPG game with only 1 Layout and Infinite Rooms?

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Published on 5 Oct, 2023. Last updated 6 Oct, 2023

First, let's create a new project and entitle it to whatever you like. I am calling my project “2D Rooms” (aka “Tutti Rooms” ;).

Step #1: On our Project`s Panel –where it says “Layouts” Folder–, rename “Layout 1” to anything you like. I named mine “MiniQuestIGM” since I plan to use this project as an “In-Game Module” for my Rogue-like RPG Quests.

Step #2: Decorate this first layout to match your game`s theme. Since mine is a Fantasy Rogue-like RPG, I’ve selected a medieval theme with: a stone floor, and 4 doors in each of the compass directions. I’ve added some scary artwork to frame the game, and several text fields – such as game title, current room description, tooltips, and, of course, my copyright.

I’ve added some fancy behaviors to “fade in and out” when the gamer’s avatar collides with a doorway. I adjust their avatar’s position to the opposite side of the room. This makes the gamer believe their avatar has stepped through a door from the last room into a new room! It’s all simple magical “sleight of hand” stuff.

The rooms are really a 2-dimensional array. This array holds the magic. I adjust the “X, Y” in the array to account for the gamer’s current “room position”. It can be as large as you need – 1,000 x 1,000(?) – all using this single layout!

Step #3: Now add a gamer’s avatar to this layout; I’ve called my avatar “rp_MenuIcon”. Since my theme is “medieval”, I chose a heraldic shield.

Step #4: Let’s go to the layout’s “Event sheet 1” and insert an “Action” for the gamer’s avatar: On collision with whatever you have. I don’t know if the gamer is playing on a mobile device or their desktop computer; so, I added more actions to cover those circumstances. Now, it’s time to tell the Construct what to do.

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Get the source code from the asset store ... and learn how to exchange theme for space-age or cavern adventures.

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