I use several combat engine systems and game mechanics in my gaming series; and, I would like to share this "Table of Contents" from the workshop's eBook -- "Building Combat Engines for Browser Games" ( FREE Sample here). These engines are created for specific participations:
- Single Player using a single avatar. ("spsa")
- Single Player using multi-avatar team(s). ("spma")
- Multiple Players with a single avatar apiece. ("mpsa")
- Multiple Players with multiple avatar team(s) ("mpma") (i.e.: as in a table-top wargame!)
Combat Engines:
- Simple "5-Second" Comparison -- ( Play )( Tutorial and License in eBook ) -- for spsa, spma, or mpsa.
- Minimal Narratives -- ( Play (client/server) )( Tutorial and License in eBook ) -- for spsa, spma, mpsa or mpma.
- "Original" Standard Module (OSM) -- ( Play )( Tutorial and License in eBook ) -- v3 & v4 from Legends-of-Renown-Deeds.com (circa 1991-2024) for spsa, spma, mpsa or mpma.
- Match3 -- ( Play )( Tutorial and License in eBook ) -- stylized Match 3-in-a-row Combat Engine for spsa, or mpsa.
- "Guitar Hero" -- ( Play )( Tutorial and License in eBook ) -- stylized defensive & offensive Combat Engine for spsa or mpsa.
- " En Gard" -- ( Play )( Tutorial and License in eBook ) -- a real-time simultaneous-pattern comparisons for spsa, spma, mpsa, mpma.
- Rock, Paper, Scissors (RPS) -- ( Play )( Tutorial )( License ) -- stylized Combat Engine for spsa, spma, mpsa, mpma.
- Astral Magic -- ( Play )( Tutorial and License in eBook ) -- as found in the Mages of Renown™ Gaming Series.
- Click Fest -- ( Play )( Tutorial )( License ) -- a hyper-active combat engine for those who've had too much caffeine.
- First-Person -- ( Play )( Tutorial and License in eBook ) -- Combat Engine as found in Wolfenstein, and Doom for spsa.
- "Wheel of Fortune" -- ( Play )( Tutorial and License in eBook ) -- stylized Combat Engine that is a diced percental event substitution for spsa, spma, mpsa, and mpma.
- Slot Machine -- ( Play )( Tutorial )( License ) -- Combat Engine from Las Vegas.