Combat Systems & Engines for any Construct2 or Construct3 game genre

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Published on 16 May, 2024. Last updated 6 Aug, 2024

I use several combat engine systems and game mechanics in my gaming series; and, I would like to share this "Table of Contents" from the workshop's eBook -- "Building Combat Engines for Browser Games" ( FREE Sample here). These engines are created for specific participations:

  • Single Player using a single avatar. ("spsa")
  • Single Player using multi-avatar team(s). ("spma")
  • Multiple Players with a single avatar apiece. ("mpsa")
  • Multiple Players with multiple avatar team(s) ("mpma") (i.e.: as in a table-top wargame!)

Combat Engines:

  1. Simple "5-Second" Comparison -- ( Play )( Tutorial and License in eBook ) -- for spsa, spma, or mpsa.
  2. Minimal Narratives -- ( Play (client/server) )( Tutorial and License in eBook ) -- for spsa, spma, mpsa or mpma.
  3. "Original" Standard Module (OSM) -- ( Play )( Tutorial and License in eBook ) -- v3 & v4 from Legends-of-Renown-Deeds.com (circa 1991-2024) for spsa, spma, mpsa or mpma.
  4. Match3 -- ( Play )( Tutorial and License in eBook ) -- stylized Match 3-in-a-row Combat Engine for spsa, or mpsa.
  5. "Guitar Hero" -- ( Play )( Tutorial and License in eBook ) -- stylized defensive & offensive Combat Engine for spsa or mpsa.
  6. " En Gard" -- ( Play )( Tutorial and License in eBook ) -- a real-time simultaneous-pattern comparisons for spsa, spma, mpsa, mpma.
  7. Rock, Paper, Scissors (RPS) -- ( Play )( Tutorial )( License ) -- stylized Combat Engine for spsa, spma, mpsa, mpma.
  8. Astral Magic -- ( Play )( Tutorial and License in eBook ) -- as found in the Mages of Renown™ Gaming Series.
  9. Click Fest -- ( Play )( Tutorial )( License ) -- a hyper-active combat engine for those who've had too much caffeine.
  10. First-Person -- ( Play )( Tutorial and License in eBook ) -- Combat Engine as found in Wolfenstein, and Doom for spsa.
  11. "Wheel of Fortune" -- ( Play )( Tutorial and License in eBook ) -- stylized Combat Engine that is a diced percental event substitution for spsa, spma, mpsa, and mpma.
  12. Slot Machine -- ( Play )( Tutorial )( License ) -- Combat Engine from Las Vegas.

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