You were outside fetching the milk... when many miles overhead, a huge vortex opened up, and all sorts of zombies and demonic creatures flooded out! You ran to the nearest gunshop and stocked up, for self-defense. It's been two weeks, and you've finally gone outside, pale as ever, to find everything deserted... except for zombies! Now you must use your guns tactically to stay alive... and get that milk.
What's new in v0.1?
- Published my first Construct game! (Yay!)
There are 4 zombies and 8 guns in Zombocalypse as of v0.1:
Zombies
Zombie - Pretty basic, but still bites!
Minimind - Blue, true, and had just two drops of caffeine. Will target the player.
Smarter Zombie - Breaking news- brain cell detected! If the player gets too close, will start following you.
Armed Zombie - They thought I could never teach a semi-realistic cartoon zombie with large, stickman eyebrows and just one animation and frame to shoot, yet here we are! Will shoot at the player if too close.
Guns
Pistol - A steady all-rounder. The simple life is the good life. (1)
Dual Pistols - Shoots twice. Why have one life when you can have two?! (2)
Quickfire - Has such a low cooldown that it beats your autoclicker. Piew! Piew piew! (3)
Bazooka - High damage for the tall fellow. Why is it green? (4)
Bringer - Brings zombies toward the player (as the name implies), more of a gun for more skilled players. Come to mama! (5)
Melee Pistol - Would be broken- if its bullets didn't self-destruct after a split second. The undefeated boxer! (6)
Rebound Rifle - Bullets that miss always come back to their unsuspecting victims, although they only deal half the original damage. This was so broken before... (7)
The Auto - Automatically shoots, and is great for concentration (and losers). Bleurgh! Get that name out of here! (8)