This project generates a minecraft like voxel terrain procedurally using 3D Perlin-noise
I plan on adding more chunks in the future and possibly an infinitely generated map
(What will the construct3 farlands look like?)
Believe it or not, I did this with the free edition of construct
In the future I will add more blocks, such as sand, grass, earth, ores, gravel,flowers etc.
I also plan on adding structures like trees, dungeons, pyramids, etc.
Currently the game does not have any optimization, in the future I will add one similar to the original Minecraft: Block faces that are being overlapped are not rendered
While doing this project I remembered that the original Minecraft actually works by creating stone blocks as a base and then adding other blocks, I think I could use a method like this
I would really like it if you could help me pay for the construction license
I do lives on twitch (twich.tv/maral0071)
I'm impressed with myself, I made this prototype in less than 50 minutes.