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A mechanic test for adaptive audio in construct. Drag and drop the circles between the two areas of the display to activate and alter the sound of the music.
This will haunt me for a while
i hope that is a good thing heheh, i have updated the graphics and concept of the game mechanics. you can test and see the new graphics.
Oh, this seems kind of cool idea. I don't mind the horror atmosphere, but for a prototype I would suggest more simpler music so that the transitions would be better to catch. Also I think what could work better is if the music would appear and fade faster or that the music's volume would depend on how close it is some object.
But that is just my suggestion for prototype, make it clearer. Then experimenting with the music would be easier. Or what I could think of, I haven't done anything like this before