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LEAVE is a competitive, fast paced and slightly strategic local multiplayer game. So grab a friend or a stranger, or a bunch of them, and start to compete for the chance to decide who will leave a hostile world. Explore the backstory of the game and visit scenes of it through VR-illustrations that can be found on hinz-art.com/LEAVE
P skip intro / pause game
a and d walking (player red)
w jumping (player red)
1 punching (player red)
left arrow and right arrow walking (player green)
arrow up jumping (player green)
. punching (player green)
this ame is awsome
Hi Henry,
this game is so old by now. I didn't even know if its still running :D
so your comment made my day! Great you like it.
Have a good one!
Great Game! :)
Hi LaurenceBedford, great you like the title screen!
I dug for the project file for you. Hope this helps:
I used two sprites (called camera and camera2 in my case)
every tick:
camera2 - set position to: (lerp(Self.X,Mouse.X,0.1) , lerp(Self.Y,Mouse.Y,0.1) )
System - Scroll to (lerp(Camera.X,Camera2.X,0.5)/2, lerp(Camera.Y,Camera2.Y,0.5)/2)
You need to set the Layout to "unbounded scrolling". And later you just make your camera sprites invisible (since I gave it a border and cross hair so i could see it while testing).
I hope this gives you a good starting point ;)
Hi man whats the code for the camera at the title screen where it glides around with your mouse but not to far its awesome!
Is the menu not working for anyone else as well?? I did everything exactly the same when I exported it to NW and HTML5. If the intro made you interested please have a look on hinz-art.com/LEAVE.
Does anybody have an idea why my "if mouse is overlapping" doesn't trigger the menu? Thanks for your interest and help ;)
EDIT: if I can't find a way to fix it i will delete the game post here. You can play the game on my website. Strange that the arcade causes this problem.
Everything works fine now :)