I was in a bit of a slump, so I put Castlevania in my game... it's really dumb, but I kind of like it.
You must break every candle in a room to access the next one. To do that, use your basic attack (default: C). Every time you hit something with it, it charges the other two. Once they're ready, they'll light up and become available for use once, with Up/Down+C.
These other attacks charge one final move: a bubble shield (default: V) that protects you from enemies and deals the most damage out of everything you have.
It sounds more complicated than it is, but if you really can't grasp it, you can watch me play first:
youtu.be/nNWOjVQyltQ
... I'll have to think of a better way to teach players how to play.
Assets from Castlevania were taken from the Spriters Resource. The Castlevania page also features level maps, which are what I used as reference for the level itself.
Check out the Sound Test menu to know where the audio comes from.
The rest of the game will be coming at some point... unless people REALLY don't like this. I'll keep it to myself, then x)