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Test, Experiments & Examples

Blood splatter - Example

T
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Hey guys, well today I came to bring to you guys, actually I came to resurrect an old template that I made, basically my goal was to create a system of "blood splatter" in C2 and that this blood had physical interactions, something like stick on the wall and fall after x seconds. Today I found the lost project here on my OneDrive, so I opened it and paid attention to the various problems it had, for example, the fact that the blood particles collide with the grenade, disrupting the player's movement, performance problem, etc So, I decided to fix it, and that was the result, a very simple thing that I hadn't seen before. Notice that in video 2 , which is the updated version, the FPS is practically unchanged, I solved all the problems I used to see, there's probably more, for sure, but for now I don't see them, the grenade has an oval collision mask, for it rolls around a little weird, it's purposeful. I hope this template will help some of you.

Screenshots

Used Plugins

  • Keyboard
  • Mouse
  • Particles
  • Sprite
  • Text
  • TiledBg

Used Behaviours

  • bound
  • Bullet
  • destroy
  • Fade
  • Physics
  • Pin
  • Platform
  • scrollto
  • solid
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