zenox98's Forum Posts

  • Do you have the same problem with the built-in examples. e.g. 'Bouncing bullets.capx'?

  • Still fine for me. I can add objects, save, and preview at will with no crash.

    What exactly are you doing? If you put down the exact steps that you are taking, maybe we can replicate the issue.

  • I see. Anyway, just so you know, it's fine for me.

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  • Hi delgado

    Your project saves fine for me, although I can't understand why you have 5 layouts, only one of which has anything on it, and 5 empty event sheets.

    Either way, it saved fine here :)

  • Sounds like either malware/trojan hijacking, which could be nasty. As no-one else is reporting this issue, and I've never had a problem (other than the odd dead link), the problem must be with your machine.

    I have Kaspersky, but even they recommend using Malwarebytes's anti malware free edition from HERE if you think you have a trojan. It's free, so nothing to lose, and it can't hurt :)

  • I've got the button to disappear, but something is definitely strange here. Here's the file: http://dl.dropbox.com/u/34306693/doodle03.capx.

  • Without access to a .capx showing these errors, there is little that Ashley and the rest of us can do but make guesses, unfortunately.

  • ethan0004

    You should really start your own thread for this, but I think you may have the same problem as chrisbrobs had in this thread. Your error messages look the same, so the resolution may also be the same.

  • You can see from the picture below, the value the text field needs to show is very long.

    <img src="http://dl.dropbox.com/u/34306693/floaterr.png" border="0" />

    As you are only incrementing by 0.1 at a time, I would say this is not what you would expect to happen. FormatDecimal from CC would be useful here.

    Ashley will be able to say whether this is expected behavior or a bug.

  • I've amended your .capx to show a quick way of using layer scale. Left mouse zoom in and right mouse to zoom out. Is THIS of any use?

  • Looks fine here also.

  • Nice to hear mate :)

    Still doesn't answer how the program would allow an invalid entry. Hopefully Ashley may have an answer.

  • I found an 'undefined' entry in the 'Layout 1.xml' file. After changing this to 'None', your project opens without the error.

    If you want to try this yourself, open 'KED22 error\GAME FILES caproj\Layouts\Layout1.xml' in an editor (I use Ultraedit, but Notepad will do) and search for 'Undefined'. Change this to '(none)' and save (no quotes).

    It will look like below:

                        <properties>

                            <initial-visibility>Visible</initial-visibility>

                            <effect>(none)</effect>

                            <auto-mirrorflip>undefined</auto-mirrorflip>

                        </properties>

    As you can see, the node for <auto-mirrorflip> is undefined.

    If you don't want to go through all this, just look at the properties for your canon (Sprite3 on Layer 2) - that's the one with the 'Undefined' entry.

    Let me know how you get on.

    zen

  • Thanks for checking, Kyatric. I thought I might be going blind - or mad :)

  • Bizarre.

    I just tried for 5 minutes solid and I can't see anything wrong :(

    It never once freaked out on me.

    Maybe someone else will see it.

    Just one thing - what version of C2 are you on?