Zed2100's Forum Posts

  • Mean Green Parrot — Now for sale in the Scirra Store!

    https://www.scirra.com/store/2d-game-sprites/mean-green-parrot-3452

    <p>A green parrot that looks mean, you can see it in its tiny evil eyes!</p><p>This animated character will make a great hero or enemy in your side-scrolling shooter, platformer or action game!</p><h3>Features</h3><div class="deshr"></div>

    • 7 animations: Fly, Attack, Dash Roll, Dash Ultimate, Hurt, Dizzy, Dead.
    • Transparent PNG frames for each animation.
    • Customize the character to your liking: 100% vector parts editable in Illustrator, Corel Draw or Inkscape (.CDR, .AI, .SVG).
    • Fully rigged with skeletal animations in Spriter (.SCML).

    Use this topic to leave comments, ask questions and talk about Mean Green Parrot

  • Yellow Birdie — Now for sale in the Scirra Store!

    https://www.scirra.com/store/2d-game-sprites/yellow-birdie-3451

    <p>A cute little bird that is secretly a dangerous, blood thirsty predator!</p><p>This animated character will make a great hero or enemy in your side-scrolling shooter, platformer or action game!</p><h3>Features</h3><div class="deshr"></div>

    • 7 animations: Fly, Attack, Dash Roll, Dash Ultimate, Hurt, Dizzy, Dead.
    • Transparent PNG frames for each animation.
    • Customize the character to your liking: 100% vector parts editable in Illustrator, Corel Draw or Inkscape (.CDR, .AI, .SVG).
    • Fully rigged with skeletal animations in Spriter (.SCML).

    Use this topic to leave comments, ask questions and talk about Yellow Birdie

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  • Angry Eagle — Now for sale in the Scirra Store!

    https://www.scirra.com/store/2d-game-sprites/angry-eagle-3449

    <p>An angry eagle ready to fight any enemy that stands in its way. This animated character will make a great hero or enemy in your side-scrolling shooter, platformer or action game!</p><h3>Features</h3><div class="deshr"></div>

    • 7 animations: Fly, Attack, Dash Roll, Dash Ultimate, Hurt, Dizzy, Dead.
    • Transparent PNG frames for each animation.
    • Customize the character to your liking: 100% vector parts editable in Illustrator, Corel Draw or Inkscape (.CDR, .AI, .SVG).
    • Fully rigged with skeletal animations in Spriter (.SCML).

    Use this topic to leave comments, ask questions and talk about Angry Eagle

  • A small bug that prevents you from using expressions in the ParallaxBG for Sprites plugin has been fixed, the updated version of this plugin is pending approval and should be available soon.

    If you don't use the expressions of the ParallaxBG for Sprites plugin, you will not encounter the bug.

    Please re-download the plugin and re-install it to be able to use expressions.

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  • It's all speculation at this point but my guess is that only the official plug-ins will import with the project from C2 to C3. Currently you can't even upload to the Scirra arcade if your project uses non-official plugins. Hopefully I am wrong though as many of our projects rely on community plugins.

    Are you sure about that?

    Some of my games on the Arcade use third party plugins, and they work just fine.

    I believe C3 will have an extended javascript API with backward compatibility, so any plugin written for C2 will work for C3. There is no difference between official and third-party plugins. At the end of the day, they are both javascript code that calls the same API.

    The C3 engine can be more powerful and feature rich than C2's, however, from a software design perspective, it is very possible to keep the same API, or at least, to keep the same function names and variables for backward compatibility. I think Scirra will not be as stupid as to change the API in a way that it breaks the hundreds of plugins made by the community.

    Personally, It doesn't really matter to me. I regularly maintain my plugins and I'm ready to migrate them to C3 as soon as I get my hands on the SDK. If the API stays the same, that's good. If they improve it despite breaking compat, that's good too, the old API is limited in many ways, we have limited editor control, limited or at least undocumented access to other plugins in other objects in the layout, it is impossible to create an object from scratch, we can't manipulate layers, or trigger the loading of another layout. Plus, Javascript is a terrible language, programming in it should be outlawed as it is almost a form of torture, but we're stuck with it. There is a reason why almost all serious game developers who use Unity prefer C#. I digress, sorry.

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  • Hi guys,

    My plugin for side-scrolling games has the parallax origin at the bottom of the layout, which makes adding layered backgrounds so much easier.

    Check it out, I just updated it to version 1.1, which adds animated backgrounds: https://www.scirra.com/forum/viewtopic.php?f=153&t=165505

    I also have a template in case you prefer to do it using the event sheet: https://www.scirra.com/store/royalty-free-game-templates/parallax-backgrounds-1289

  • Since we can import Construct 2 projects into Construct 3, it seems to me that the plugins will also be compatible.

    I think, however, that most plugins should be updated by their authors to take advantage of the new editor plugin sdk. I can't wait to get my hands on it!