zakkaplay's Forum Posts

  • I've experienced the same thing and for me, setting "Compositing Mode : Low latency (Desynchronized)" helps. Not sure if it's recommended though.

  • I made a mistake, its not "Downscaling" but "Compositing Mode : Low latency (Desynchronized)" that helps. I read here : construct.net/en/make-games/manuals/construct-3/project-primitives/projects

    If anyone have tips, do share, I'm rather noob & still have a lot to learn.

  • Not really, it's a simple test scene for testing, and the game was a simple game with some physics balls.it used to be jerky, but now it's running smoothly. Maybe it's case by case?

  • Hi all,

    just wanted to contribute abit back to the community, something I just discovered today regarding android performance.

    Setting the downscaling to "Low" helps greatly. I've got major jerking issues with simple moving and physics before and now its working buttery smooth now.

    Will post more updates if any.

    Hope it help all the other android developers :)

  • Got it. Thank you for your info :)

  • Hi Ashley, it's working now!

    Saw your reboot on the other post, guess the reboot helps?

    I can go about making a new update now. Thanks!

  • btw, I'm using the build server and you helped me the last time too.

    I'm a paid subscriber & my game is already out. I need to be able to make a build for some fixes and polishes, need help asap. Thank you

    (Prove that the product is out : play.google.com/store/apps/details

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  • Hi Ashley,

    I have a project where the android build keeps failing, but it works with another project of mine.

    Can I share the project with you to have a look?

    Thank you.

  • hi Ashley, the build is failing again.

    Perhaps a reboot of the server as you did before?

  • As stated in the title, I'm unable to access my project files on google drive now.

    Please help as I'm working between my laptop and pc.

    Does anyone have any idea how to fix this?

    Here's the attached image.

    I'm currently downloading the files to work on. But google drive was a super convenience offered by Construct3 which was one of the strong reasons why I bought the subscription.

    Regards,

    Zakkaplay

  • hi Ashley,

    It's working now!

    Thank you :)

  • Thanks,

    here is the link to the project file :

    drive.google.com/file/d/1vcpplikFCJMacwOeMDz-ri7CeCv-s_hB/view

    Thank you

  • I'm using construct 3 as it has the build server which simplifies the workflow, as I have no programming background, it would be greatly appreciated if I can know what is the issue so I can make the necessary adjustments.

    Is there a limit to the size of the project to be sent for build?

  • the final build is about 30+mb so it's fine.

  • These are the project statistics :

    Project statistics

    Name: Bobamon Catcher!

    Layouts: 22

    Event sheets: 23

    Total number of events: 1868

    Total number of conditions: 1414

    Total number of actions: 2942

    Object types: 589

    Families: 37

    Estimated peak image memory usage

    For each layout, the image memory requirement is estimated by summing the memory usage of the spritesheets used by objects on the layout. The peak image memory usage is the size of the largest single layout, since the runtime only loads one layout at a time.

    Estimated peak memory usage is 202 mb due to largest layout z_Assets_Game

    Top 10 layouts by image memory usage

    z_Assets_Game: 202 mb

    scn_onematch: 87 mb

    scn_BobaStageSelect: 86 mb

    scn_collections: 74 mb

    scn_game_fishing: 73 mb

    scn_zakkaplaygamesnews: 52 mb

    scn_loadgame: 40 mb

    scn_home: 37 mb

    scn_onematch_home: 37 mb

    scn_journey: 36 mb

    Top 10 event sheets by event count

    es_zakkaCore: 477 events

    es_onematch: 462 events

    es_BobaStageSelect: 300 events

    es_loadgame: 107 events

    es_game_fishing: 105 events

    es_farm: 77 events

    es_collection_details: 64 events

    es_zakkaCorelist: 53 events

    es_stage_bonus: 48 events

    es_game_clouds: 46 events