xoros's Forum Posts

  • In my opinion, if it is a mass market platform (desktop, mobile, web)- it does not really matter where to publish. What does really matter is how you conceptualize and integrate your business model into the gameplay, which should be designed with your target group in mind.

    You should consider this questions first:

    • Core game play (e.g. if you wanna reach a mass market you should go for super-straight forward things, interactions should be clear, no frustrations, but the gameplay should be meaningful and with depth)
    • Setting: gfx, story etc. There are some rules of thumbs like polished and straight gfx, progression indicators etc, no SciFi or fantasy.
    • What is your "viral" strategy?
    • What is your business model (how are you going to monetize)
    • Metagames are the most important (user retention & engagament) There are some good examples of games in appstore, which are great because of very well designed metagames (e.g. Puzzle Craft)

    There are many games in appstore and google play, but only may be 10-5% are vere well designed products. There are tons of nice and easy games, which are easy to pick, but the lack depth and you throw them away after playing them a couple of times. So I think there's always room for cool stuff, no matter how saturated the market is.

  • Stop yelling at C2 - it's the best game engine in the world.

    Just tested a physics/collisons game in safari on iPhone5 - runs smooth like a hot knife through the butter with like more than 30 objects on stage.

    Runs between 50-60 FPS.

  • My favourites:

    1. Nickname (which lets you create instances by name)

    2. MoveTo & EasyTween

    3. Instance Group (very versatile thing for manipulating instances)

    4. Function

    5. File Saver

  • True, that's an option.

    Another question: Has anybody tried to track different game events with GA? Something like button/mouse clicks etc.

  • Hello,

    is there any possibility to inject a js code (google analytics script) directly into index.html automatically on export? So far as I understand calling GA externally is not good.

  • Hello fellas,

    What do you think, does it makes sense to conduct this kind of survey on the forum? There's a list of C2 plugins and behaviours with check boxes, so that the user can check his 5 favorite plugins in the order of usefulness from 1 to 5. Or only one of them. Results could reveal some interesting info.

  • The method by rexraibow will work on mobile, but it depends on the browser.

    Velojet - I will look into your plugin and let you know.

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  • I'll take a look.

  • wow, that's a lot of work. Without your plugin's it would not be possible to do a lot of things, especially multiplayer.

  • Heroku is not a problem, I'm running your js-server it on a local machine.

  • A quick question rexrainbow:

    I made a real time multiplayer game using your plugins, a kind of "bust a move" clone for two players. Sometimes I experience a weird behavior, when one function is called by both players at the same time, there's a tiny async, when it happens and the game breaks. I don't know may be my code is buggy or it is the the way a sync-function plugin is implemented. I assume it is implemented like a queue. Does it make sense if I make two separate functions for each player, in order to solve this?

  • Actually, what I meant is just an official behavior by scirra for changing parameters over time with easing options, something like MoveTo or easyTween, but an official one.

  • Hello there,

    I was just wondering if it's ever going to be implemented. There are some good 3rd party plugins for easing (e.g. MoveTo), but I think it would be good to have it supported officially, because it's a very essential functionality.

  • If Construct 2 will ever be released on iPad - it will be an ultra-killer app. Just imagine you can take C2 everywhere.

    Current interface workflows would transfer very well into the touch device.

  • Hello there,

    not sure if anybody else had this idea: it's like a tool for painting sprites, backgrounds etc direcrly into the layout, so that you basically draw your level layout. It's like cloning certain sprites snapped to a grid.

    We can go further and paint a new sprite (e.g. curved, irregular form) directly into the layout. So it feels like you really draw a level.

    Cheers