WizLore's Forum Posts

  • I forgot the cvp

    Seem as I have been a lot in need of your help lately. :)

  • cvp

    Ty for your tutorial, was nicely done.

    And it was the fetch command I was missing.

    Still when I have bought the item, it is not applied in game. :/

    ("is product <id> purchased" not having effect)

    Maybe because I made the in-app product in the developer console before adding the public key to Ludei Cloud Compiler??

  • Me too. Have you tried using the name instead of the ID?. I know it does not sound plausible, but I'm desperate... Guess I could try it myself! :)

  • I've made some tweaks to my game and renamed the project as well.

    You will find it on the Google Play store named as:Barbarian Brewery.

    The game needs a leaderboard system which I'm still trying to figure out.

    <img src="http://catcheye.dk/screen1.png" border="0">

    <img src="http://catcheye.dk/screen2.png" border="0">

    <img src="http://catcheye.dk/screen4.png" border="0">

    Ideas are very welcome.

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  • That might be an option.

    How about using facebook and cocoonjs? Any tuts on this?

  • How do you post / view highscores on android trough CocoonJS?

    I guess Gamecenter is Ios only?

  • Are there any tutorial written about connecting CocoonJS and ClayIO (or some other leaderboard system)?

  • I have not solved the sound issue.. Only 1 sound will play at a time.

    Also, my code does not react the same way on windows phone as in browsers (IE included)

  • Goblin Goblets

    Edit: Lol read is as play store. It will soon be out on the IOS store I hope.

    With CocoonJS

  • Really nice feel over this!

  • Finally I have released Goblin Goblets at the Google Play Store.

    The version is 0.99 cause I intend to implement an in-game purchase to remove ads.

    Thanks to the Scirra team for making a great tool.

    Thanks also to the Ludei Team.

    Thanks to the great community for helping out on the forum.

    Ok.. that was enough thanking for now. :P

    I wish all people wrote tutorials as good as Ashley does. We still need better documentation on in-game purchase via CocoonJS.

    Try out the game, and vote it up if you like, it's free.

    <img src="http://www.catcheye.dk/screen2b.png" border="0">

  • I can't seem to stop the "Mopub Marketplace"

    In "settings" I have the option to turn off Marketplace, but it does not update the information.. Maybe server-lag... I try again tomorrow.

  • I cannot see the option to do this. So I am missing something.

    Is the "AdMob Default ID" necessarily to fill in, or only the publisher ID?

    Only the demo is showing on the dashboard. :/

  • Also when clicking test add on the Mopub webpage, only a white empty window appears. :/

  • I've made an account at Mopub, made a banner add and written the ID into the cocoon JS cloud compiler.

    When running my app (installed manually on my Android device) I get a white banner from Mopub saying "test app click here" etc..

    It that as it should be, or is it supposed to show adds?