Wishy's Forum Posts

  • So i'm making this game for both web & android, but while testing it on 2 android devices I had this bug that only occured a couple of times (1 out of 10 games).

    The player is basically falling through the floor while landing after a jump.

    It happens in the browser on the phone aswell as in a packed apk from phonegap.

    I did NOT had this bug while testing the game on my PC.

    Here is a link to a page which contains both (apk and/or browser version):

    http://ohrly.net/demos/game-boing/

    Is this a bug, could this be due to some 'framedrops' on the phone or is this badly evented?

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  • check the project properties > first layout

  • u can have the variable be multiplied by the difficulty level.

    The way you are doing it seems a good way aswell, do you track your variables? What's their value after u done this ?

  • having the same problem, if i include phonegap.js i get a blank screen.

    Excluding it makes my game work on my android

  • lol sorry, ofc i know that, wsn't too sure about that S :p

    yes it is possible, like Tokinsom mentioned above

    webstorage saves in your browsers cache if i'm not mistaking

  • i suggest to read the forums first man, start doing ALL tutorials and all your questions will be answered.

    1. How much money will you make ?

    All depends on your skills and marketing

    2. Im not sure if i understand your question, but you can program AI without arrays

    3. Animations have to be edited outside construct, there's enough tools to do so. Animations happen with frames, you can make a ragdoll though

    4. Use variables and events for the gradually fading

    5. What is RPGS ?

    Free edition gives you 100 events and 4 layers as limit

  • no :(

  • remove System--- For each "badguy"--- "badguy"--- spawn "enemybullet"

  • the source says:

              <!-- SCIRRA LTD LICENSE AGREEMENT

                    FREE EDITION USERS ARE NOT ALLOWED TO REMOVE, MODIFY OR HIDE THE FOLLOWING

                    LINES OF HTML5 CODE FROM THEIR EXPORTED GAMES. REMOVAL, MODIFICATION OR

                    ATTEMPTS TO HIDE THIS MESSAGE WILL BE IN BREACH OF THE FREE EDITION LICENSE

              -->

              <!-- End of Scirra Ltd. free edition limitation -->

    So yes you can, with a license

  • I've been testing this and am really happy about it, easy to know how the screen resolutions resizes your app/game.

    All apps are tested on individual devices, not emulators, so that's awesome.

    Working great and much cheaper to test our apps/games.

  • can confirm it is working again, its updating slow though

  • Having a simular problem, my scores are submitting fine, but they arent displaying ingame :s

  • I came across this website and thought this could be very handy for the C2 community.

    Here is an explanation copy/pasted from their site:

    Test online on real devices

    Testdroid Cloud is the simplest way to test your application against various real Android devices � from different manufacturers, with different HW platforms, OS version and screen resolutions. Run your tests on devices from Testdroid Cloud

    See test result trends

    On Testdroid Cloud service every test run is saved for later analysis. You can browse test result trends and everyone in the whole organization can see the status of testing . Finally it is possible to easily follow application evolution over the time.

    View the screenshots

    You can view screenshots captured during the test playback with convenient user interface. The images from different devices are shown side-by-side so you can compare the application lay-outs on different devices.

    Logs and crash reports

    Check failed tests and exceptions as well as full logcats for deeper analysis.

    Testdroid Website

    Testdroid Beta Signup

    beta.testdroid.com/web/home

  • if your levels follow eachother up, you can just add a global variable 'highestlevel' and put the number of the level in it each time a level is finished.

    then do a check for each level

    • system: highestlevel equal or higher then 1
    • > show button 1
  • i would love to know how to do this aswell, been trying and trying but haven't found a decent way to do this