winstreak's Forum Posts

  • In just under 4 more hours

  • I am currently at work - I will take a look at this when I get home and show you what I would do ^^

  • Platform Behavior will be your best friend for this. Is there a specific feature you are trying to accomplish?

    I made a quick tutorial that walks through setting up basics Platform features as well as bouncing off another object.

    youtu.be/aCXltuFeXts

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  • You are very welcome - also a variable run down:

    You generally want to keep each variable as secluded or remote as possible while still able to perform its goal 100% of the time.

    Instance variables will be attached to your Sprite and they will go away if you ever destroy that sprite

    Local variable works only inside of whatever part of code its created - if you're using an if statement to compare numbers and can set a local variable with the higher of the 2 and then that variable will vanish once you are out of the if

    Global is accessible everywhere

  • I'm not positive if it will work correctly. But since you have Bool for IsTouching for whatever object you are moving set to true

    You can attempt to look for collision. On collision set IsTouching to False

    (And also move the 2 vehicles so they are not considered collided next time you move away)

  • So you will just need to add events.

    Miss arrow will set health = health -1

    Hit Green Health = Health +1

    Health > MaxHealth | Set Health = MaxHealth

    Health <= 0 | call DeathFunction

    If you have the health = to 22 then you can set AnimationFrame = health then health 0-10 will be the weakened 11 = okay 12-22 Healthy

  • No problem, Let me know if you need more detail on anything specific

  • I don't know of any built in ways to fix this. But you can check the highest Zindex and go from there.

    Check this video out for a quick walk through:

    youtu.be/udI7PduEu70

  • I off handedly describe how to create a health bar in this short video:

    youtu.be/h2xM1Y4C-Mo

    As far as health bar design you should check out this site:

    itch.io/game-assets/free

  • Solid and Stop on solid will allow you to crash into (stop against) other objects.

    Check out this quick tutorial I through together for you.

    youtu.be/GhaTuhywTlc

  • There is a built in object called Date, adding this allows you to work with Dates and times.

    I made a quick video to help you set a basic countdown timer and you can build it from there:

    youtu.be/tf-rHSselE8

    Best of luck :D

  • Hmm Sadly I don't know anything about Text Areas off hand but If you want to link some of your code I can try to look into it for you.

  • You can use a variable to Catch once it has triggered one time.

    I have a quick video walk through that explains it for you:

    youtu.be/h2xM1Y4C-Mo

    For yours specifically you want to set the catch on each enemy.

    Have a nice night ^^

  • Not sure if you are still having troubles with your Sprite Sizes. I made a quick tutorial that breaks down the Sprite Resizer options.

    Take a look:

    youtu.be/zMWVLxn5E5k

    (If the video is longer than 4:30s there is no further information - just me sniffling :-p - I trimmed the video but it takes a while to process)

  • You can check for the first user input whether its a keyboard/mouse or a touch. This will let you know what they are playing with.

    Here is a quick video that will take you through the steps:

    youtu.be/WQPUCo95D-s