set point for your Sprite shape and let the mini bullet Sprite move angle from point first to last
bullet angle need +1 everytick
create a mini bullet SpriteC move angle from A TO B when C is overlaping A and B you can find the collision point
ok thanks
sometimes i need refresh tilemap ,and the physics Sprite will inside the tilemap
sometimes physics Sprite S it gets stuck inside physics tilemap,how to solve it
i know we can,t use pathfind in a infinite map ,but how to use pathfind in a rect outside layout
nice game
disable collision is global,how to unique?
why physics behavior can ,t disable collision for two instance of a object
,for examples Spritea Spriteb(1) Spriteb(2) ,Spritea can,t enable collision to Spriteb(1) and disable collision to Spriteb(2)
How to prevent function parameter loss when adding system wait 1 second in event
thanks
How to get 10 random numbers, their sum is unchanged
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Who can solve this problem on c2? i will pay 100$ for your work thanks!!!
construct.net/en/forum/construct-2/how-do-i-18/there-is-a-big-porblem-on-c2-s-140722
runtime.tickMe(this)
Call to have the runtime call tick() on your plugin instance. You must define a tick() method in the instance's prototype. Note: behaviors are automatically ticked.
if behavior is automatically ticked? can we edit runtime.js file to stop automatically ticked?
use rex ,s boundary behavior,or you can make by event .dragdrop bar and everytick set x no change , set if y >ymax y=ymax y<ymin y=ymin