WackyToaster's Forum Posts

  • if I do on created: the sound plays endless

    This should do the trick actually. Have you set the sound to loop by accident?

    If that´s not it, another thing I could think of is that the boss portal gets created over and over insead of only once, this would also explain why the sound plays over and over.

  • To use Safe Mode, add ?safe-modeto the URL, e.g. editor.construct.net/?safe-mode. Note all third-party addons are disabled in this mode. You should immediately open the Addon Manager, uninstall the problematic addon, and then restart Construct 3. Be sure to remove the ?safe-mode part of the URL to re-enable loading third-party addons.

    From the documentation

  • That´s a really good question. You can do it like this.

  • Well I can confirm that a laptop in battery mode runs terrible, BUT what about the fact that I (and some others?) experience jank on reasonably powerful non-laptop rigs? And in my case the jank seems to be tied to the text object beeing changed every tick. The problem goes away if I exchange it for a spritefont or only change it every 0.3 seconds.

  • Runner template on a Win10 x64 system with a GTX 1060 card

    Same except I have a 1070. But isn't the CPU playing more of a role than the GPU in this case? Unless I'm confusing something the cpu usage spikes whenever a jank happens, right?

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  • I removed any text objects found inside the example and could still reproduce, this ain't it unfortunatly.

    Hmm, weird. This totally fixed it for me. Here is the comparison, it still does indeed jank twice for some reason (it still says GC actually) but then it runs buttery smooth.

  • Here is a quick example I came up with for the time being. (Download Example: Link)

    How to reproduce:

    1. Open In C3
    2. Run preview or export+upload as HTML5 (optionally enable fullscreen using F11 key)
    3. Enable "Spawn Auto" mode
    4. Notice occasional jank caused by GC

    (Edit: No clue why half my post was missing but ok.)

    This is interesting. I tried your example and... it´s not janking. The autorunner on the other hand is janking almost like a clockwork. This got me thinking... where is the difference? First I nuked the entire event sheet of the autorunner, the jank was gone. After un-nuking it and more carefully killing off event after event I was left with a single event, with a single action.

    (Duh, why can´t I add more than one image to a post :V)

    Anyway, after replacing the regular text object with a spritefont, the jank is entirely gone (apart from two janks right at the beginning) Could that be it?

  • Awesome to see a bunch of plugins ported! Tried two plugins in the current beta release but...

    Rex Comment: Simply crashes on preview

    Layout transition: Is weirdly offset unless in fullscreen. Not sure if this is a quirk of the plugin or an oversight from porting

  • Do you have some tips for server based tasks? I have already checked out firebase from google, is this a good idea?

    Firebase is an option but I personally never used it.

    Also what would be the best solution for a dynamic background?

    Probably a static background image with a couple of sprites on top. Depends a lot on what exactly you intend to do.

  • - A Countdown after starting a Quest in order to complete a Quest and get rewards

    Yes, keep in mind that you either need a server for this or accept that people will be able to cheat. Shakes and Fidget defenitely also uses a server.

    - A ranking for Players

    Yes, also needs some sort of server/database

    - Animations in fights

    Absolutely

    - Animated Gifs as a Background

    Not sure if this is the best way to do it, but generally that works

    If you are new to Construct and/or gamedev in general keep in mind that this isn´t exactly a beginner level task but if you are up for the challenge go for it.

  • Yes no maybe. If it´s not commercial then I guess it´s a maybe.

  • Like this. You should really read the documentation if you are new and look for basic stuff.

    construct.net/make-games/manuals/construct-3

  • I mean is right here but I´ll just go ahead and give you a pointer in the right direction. Actually you sort of already know what to do.

    Basically the only way I can think of is using the pin behavior, which really isn't suitable for this, as it doesn't change scale relative to the object it is pinned to.

    The pin behavior roughly translates to "every tick set position/angle to other object" so with scale you just need to do the same thing. Obviously you have to find a bit of a formula to get the buttons into the right size but generally it´s really easy to do.

  • I just noticed that too. I usually am always online but right now I´m on the train and sadly there is no proper net and construct is not working offline. Even if I manage to get it started it won´t cache and shortly after will cease to preview projects when I lose the net again. It appears to be broken in the stable release since it works for me in the newest Beta.

  • Any ETA on the uploads? I want to update my plugin :V