WackyToaster's Forum Posts

  • There is an option to bundle addons with the project.

  • Ah yes, so if you do "punkte >= 1000" this will be true every tick. Your entire event sheet will be executed every tick (usually 60 times per second) so of course your portal will be created 60 times per second. You can use "System > Trigger once" to only create it a single time.

  • Generally that is a good idea, unless you specifially want enemies to act even if offscreen. You´ll have to think carefully about that though, as enemies tend to walk around and fall off the map (for example) so they won´t be there when the player finally reaches that part. Also it takes additional processing power, that may or may not be a problem depending on the device.

    You´ll probably want to add all your enemies into a family and use "Is on screen"

    However, this will cause enemies to only do things when on-screen and stop everything as soon as they are off-screen (this can look weird), so you probably want to use an instance variable (boolean) that you set to true once the enemy is on-screen and "activate" the enemy this way, so it won´t stop moving (potentially mid-air) just because the player moved a little bit to the left.

    I personally would use a slightly different approach though, to make enemies activate at a certain distance even if still offscreen as I think this will create the best feeling result. (This essentially emulates how this works in Mariomaker apart from some weird cases)

    I dropped a ton of info so if you need some more help just ask :)

  • The easy/hacky way is to add "wait 0 seconds" before you switch out the buttons. Wait 0 seconds is equal to "wait one tick"

  • if I do on created: the sound plays endless

    This should do the trick actually. Have you set the sound to loop by accident?

    If that´s not it, another thing I could think of is that the boss portal gets created over and over insead of only once, this would also explain why the sound plays over and over.

  • To use Safe Mode, add ?safe-modeto the URL, e.g. editor.construct.net/?safe-mode. Note all third-party addons are disabled in this mode. You should immediately open the Addon Manager, uninstall the problematic addon, and then restart Construct 3. Be sure to remove the ?safe-mode part of the URL to re-enable loading third-party addons.

    From the documentation

  • That´s a really good question. You can do it like this.

  • Well I can confirm that a laptop in battery mode runs terrible, BUT what about the fact that I (and some others?) experience jank on reasonably powerful non-laptop rigs? And in my case the jank seems to be tied to the text object beeing changed every tick. The problem goes away if I exchange it for a spritefont or only change it every 0.3 seconds.

  • Runner template on a Win10 x64 system with a GTX 1060 card

    Same except I have a 1070. But isn't the CPU playing more of a role than the GPU in this case? Unless I'm confusing something the cpu usage spikes whenever a jank happens, right?

  • I removed any text objects found inside the example and could still reproduce, this ain't it unfortunatly.

    Hmm, weird. This totally fixed it for me. Here is the comparison, it still does indeed jank twice for some reason (it still says GC actually) but then it runs buttery smooth.

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  • Here is a quick example I came up with for the time being. (Download Example: Link)

    How to reproduce:

    1. Open In C3
    2. Run preview or export+upload as HTML5 (optionally enable fullscreen using F11 key)
    3. Enable "Spawn Auto" mode
    4. Notice occasional jank caused by GC

    (Edit: No clue why half my post was missing but ok.)

    This is interesting. I tried your example and... it´s not janking. The autorunner on the other hand is janking almost like a clockwork. This got me thinking... where is the difference? First I nuked the entire event sheet of the autorunner, the jank was gone. After un-nuking it and more carefully killing off event after event I was left with a single event, with a single action.

    (Duh, why can´t I add more than one image to a post :V)

    Anyway, after replacing the regular text object with a spritefont, the jank is entirely gone (apart from two janks right at the beginning) Could that be it?

  • Awesome to see a bunch of plugins ported! Tried two plugins in the current beta release but...

    Rex Comment: Simply crashes on preview

    Layout transition: Is weirdly offset unless in fullscreen. Not sure if this is a quirk of the plugin or an oversight from porting

  • Do you have some tips for server based tasks? I have already checked out firebase from google, is this a good idea?

    Firebase is an option but I personally never used it.

    Also what would be the best solution for a dynamic background?

    Probably a static background image with a couple of sprites on top. Depends a lot on what exactly you intend to do.

  • - A Countdown after starting a Quest in order to complete a Quest and get rewards

    Yes, keep in mind that you either need a server for this or accept that people will be able to cheat. Shakes and Fidget defenitely also uses a server.

    - A ranking for Players

    Yes, also needs some sort of server/database

    - Animations in fights

    Absolutely

    - Animated Gifs as a Background

    Not sure if this is the best way to do it, but generally that works

    If you are new to Construct and/or gamedev in general keep in mind that this isn´t exactly a beginner level task but if you are up for the challenge go for it.

  • Yes no maybe. If it´s not commercial then I guess it´s a maybe.