WackyToaster's Forum Posts

  • I also don´t know but I think how it works is that you record audio of a room with a sound causing reverb. Then you use this file in the convolution effect and apply it to the sound you want to add the reverb to.

  • progress[value]{
    	-webkit-appearance: none;
    	appearance: none;
    }
    
    progress[value]::-webkit-progress-bar{
    	background-color: #556;
    	border: 1px solid #000;
    }
    
    progress[value]::-webkit-progress-value{
    	background-color: blue;
    }

    I used this plugin to load the css.

    construct.net/en/make-games/addons/317/css

    That beeing said, I always try to avoid having to use dom elements because they have quite a bunch of issues, specifically with browser differences and whatnot. Rather annoying to use.

  • You probably have to do some picking. This should do the trick.

    EDIT: nvm this doesn´t do the trick...

    EDIT2: THIS should now :V

  • Errors like this usually are something you wanna post on the issue tracker. If it only happens in the debug preview, it might point to a bug in the debugger, but no way for anyone (except the scirra crew) to tell for sure

  • Looks like some physics object with 0 friction going to the right. The wheels probably don't actually work and are just for visuals. When you touch, a torque is applied with the origin on the back wheel that lifts the bike.

    It's all guesswork though.

  • I can´t check it right now but I think you have to reference the behavior too. So

    playerins.8direction.speed
    
  •  For example, if you develop something new in an existing project and want to bring it into other existing projects (or put it into a template project like the one you describe), there's still manual recreation involved with getting it ported over.

    True, but that shouldn't be that bad? I mean you copypaste/create all objects you need and then copypaste all events and maybe do some cleanup. Or am I missing something? I mean it probably doesn´t work for all cases so yeah...

  • The best approach is probably to create yourself a base-project that includes everything you regularely use, so you don´t have to copy bits and pieces by hand. Deleting stuff you don´t need is much easier. I also have one setup mainly for the way I handle buttons that require just 3 events all across the project for setup (a combination of 2 plugins)

  • Aww yeah, color mixing! Now you just need to release it ahhh

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  • Jep, it is indeed awesome to have javascript available.

  • Sometimes I wish apple would just go under already, not gonna happen but one can dream :V

  • Are you sure the variable is global?

    Are you sure the variable isn't set to constant?

  • Neat, thanks!

  • Hmm I mean for 3D you could aswell use godot or just dive in with unity, both for free.

    99$ per year and you can´t even customize your loading screen + you are limited with worlds/scenes (whatever that exactly is, I guess it´s kinda like layouts) 199$ per year if you want a custom loading screen, but you are still limited with worlds/scenes, 299$ if you don´t want limitations.

    And people complain that C3 is expensive...

  • You neither need the for each nor the empty subevent for what you try to do. Either way it should work.

    Here is the part of my code that doesn't work. And of course if you try to reproduce it just like this it will work. The issue is that it doesnt work on my code.

    Post your code then, no way to help you if you don't post code. Also that sounds like an issue with your code, even if you don't want to hear it. Follow the steps on the bugreport form, delete stuff from your project, narrow it down.