WackyToaster's Forum Posts

  • There was a bugreport out some time ago

    github.com/Scirra/Construct-3-bugs/issues/2591

    Seems like it wasn´t entirely fixed. You should probably file a new one!

  • Especially check if you use any effects. You can probably get away with one or two simple ones but they tend to melt phones pretty quickly when overdone.

  • LocalStorage?

  • Sweet!

  • May be related to this issue I reported. What iOS version are you on

    github.com/Scirra/Construct-3-bugs/issues/3477

  • Chadories collection has it, it's not free though.

    construct.net/en/forum/construct-3/plugin-sdk-10/construct-master-collection-139046

  • Oh you mean using actual vst plugins but for Construct? That I cannot answer.

  • Hmm so the logo + progressbar works for me. However, the logo takes almost as long to load as the progress bar. I can see that the game ends up loading so quick that the logo just doesn't load in time. The logo is just a png with the same resolution as the original loading logo.

    Though I'd assume that this should also mean that the C3 splash doesn't load quick enough but it does, so it's probably loaded differently or is significantly smaller in filesize. I don't think it's replaceable, maybe with a hacky way (you can unzip .apk afterall)

    Why not use loader layouts with the "Nothing" option for the initial loader? (Yes I know you didn't want to hesr that :P) It should load really quick into the loader layout anyway and it does offer some extra benefits.

    Also cordova does support actual splashscreens but not sure if one could easily implement that as of now. IOS also shows actual splashscreens before transitioning into the app.

  • From my testing it actually is a bug in Chrome since the bug does not appear in Samsung Internet. So it makes sense that the bug is tracked in Chrome.

    Although you would think a company the size of Google would be all over these sort of issues long before joe public starts to raise them

    Even their resources are limited compared to unleashing millions of people onto it. You're bound to find things that nobody found before.

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  • Why do? The main idea is to be able to try before you buy, not give free users so many tools that they don't feel the need to buy. From a business standpoint that would be a rather bad idea.

  • Possible, yes. Easy... probably not so much.

    if i wanted to have it store data remotely so it can be used from anywhere and be upto date at all times how would i go about this?

    You´ll need a server with a database of some sort (or firebase)

    or am i going to have to code it from scratch? my coding skill is weak right now lol

    Since there is no "make my application" button you will code it from scratch either way. Construct just helps you in quite some regards.

    For the calendar, this may be helpful

    construct.net/en/make-games/addons/275/moment-js-c3-runtime

  • Yeah, raycasts can be understood as "eyes" of an AI

  • I had that before. It showed me as logged in but I couldn´t access anything. It cleared up when I added a sign-out button and signed out and in again. I think I caused the issue in the first place after I deleted some data tied to the app from the google play app in an attempt to remove my leaderboard score. In the end I could actually overwrite my old score with a much lower new one after doing this. (I couldn´t just reset the leaderboard in the dev console because it was already published) Reinstalling the app wasn´t enough to recover from this status.

    So the steps to reproduce may be (I didn´t verify that)

    1. Make app, sign in to google play

    2. Delete the data tied to the app from the google play games app

    3. Open the app again and it may end up in this werid state of showing to be "signed in" but unable to access any of the features (also the google play popup when signing in doesn´t appear)

    4. Signing out and in again seems to solve it

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