WackyToaster's Forum Posts

  • Hmmm.... and if you don´t use any? Because if it still fails then the issue is somewhere else. Imo it´s not really that important to have it activated anyway, it isn´t even actual encryption, it´s just minification. Best case it cuts some kilobytes of your file and there´s plenty of tools to reverse it, so why bother.

  • I really don´t know if that helps. I suppose the best idea is to not use the advanced one and opt for the regular instead?

  • I am not aware that it would fail, I use a bunch of loop functions and haven´t seen any issues. Also I think you misunderstood what dop said in that post.

    If your loop fails, maybe there is something wrong in your events?

  • Ok so I did several more tests with the window in focus and it seems that they semi-consistently fail after 5 minutes. Specifically they failed after 295, 299, 299, 314, 299, 318 and again 299 seconds.

    So maybe that helps?

  • It still isn´t reliable with suspending. If it fails after unsuspending it does so immediately, but often times it just doesn´t fail. I´ll try having the window in focus and see if it also fails without suspending.

    Here´s the file I´m testing with, it basically just sends an AJAX request every second until it fails.

    wackytoaster.at/parachute/ajaxtimer.c3p

    EDIT: First test it failed after only 136 seconds even with the window permanently in focus.

    EDIT2: The second test is now at 29 minutes and still going... :V

    I decided to end the test after almost 40 minutes and suspended the window for 5 minutes. Guess what, it STILL didn´t fail? What the hell? I´ve now suspended and unsuspended several times and it´s still going. I think it´s safe to say this one just won´t fail no matter what.

  • I´m working on it, but it fails extremely sporadically. After several tests it failed shortest after 51 seconds and longest only after almost 15 minutes. I´d guess it´s related to this github.com/Scirra/Construct-3-bugs/issues/4422

    I think the issue may be related to suspending the window (which also suspends the engine) and maybe also suspends that part that is supposed to refresh the service worker.

  • Yeah, the issue absolutely still exists as of the latest beta, it happens with and without worker mode (which was the proposed cause of the issue). I´ll try to get a repro ready and post it in the issue tracker.

  • Cool! I´ve added a comment.

  • I did give it a try and I got something that works pretty well. It can even go up slopes, pretty fun actually to "teach" it to walk. It´s not perfect, if something topples it over hard enough it will end up just sort of wiggling around on the floor.

    wackytoaster.at/parachute/ragdollWalker.c3p

  • I don´t think there is a straight-forward answer for that. I guess you set up the ragdoll itself using (limited) revolute joints and then... tinker around with it?

    You´ll have to apply forces to the limbs then in a specific way as to create anything that resembles a walk. You probably also can apply an upwards force to the head to counteract gravity so the creature doesn´t constantly topple over. Other than that... I might give it a try, it sounds kinda fun to figure out.

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  • Lucky you, there is a replace expression :)

    construct.net/en/make-games/manuals/construct-3/system-reference/system-expressions

    set text to > replace("hello <username>", "<username>", "flippy")

  • What events specifically? This isn´t really helpful if you don´t say what events specifically are broken with advanced encryption. You should probably make a new project showcasing the issue and post it in the issue tracker

    github.com/Scirra/Construct-3-bugs/issues

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  • Yeah, you push the number of the frame into the array for every unlocked character (like I do on start of layout for demonstration)

  • You could have two animations "locked" and "unlocked" and each frame is one of the characters. Then you just check if the character on the next frame is locked or unlocked and set the animation accordingly.

    Like this:

    wackytoaster.at/parachute/unlock.c3p