Underdog's Forum Posts

  • thanks, will try this :)

  • Thanks oosyrag

    "Then when placing the item in inventory array, check each additional spot that item requires to fit, and only proceed if all required spots are valid."

    this is what I was thinking but I don't know how to achieve this :)

  • Hi everyone,

    any idea on how I can create a Diablo Inventory?

    I would like to be able to create several size of items that can fit in more than one cell / inventory slot.

    For example, imagine that you have tetris shapes and you need to store them in an inventory?

    What would be the best solution?

    Thank you

  • ahhh ok, thank you :)

    I will install the desktop version then :)

    Cheers

  • Hi everyone,

    In Construct 2, there was a Button to reload the source(s) image(s) in the image editor without going through the tedious process of "open and load".

    I use Construct 3 recently and I don't find how to do it again?

    Thank you

  • Thanks willmonteirofx but it's not the same :) I use groups but I'm talking about events because even in a group I want to do it :)

  • Hi everyone,

    Is there a shortcut to expand / close the Events?

    I found this link

    construct.net/en/make-games/manuals/construct-3/interface/keyboard-shortcuts

    But did not find a shortcut for it.

    It would be really useful when you have several subevents to expand them all or close them all with one shortcut :)

    Thank you

  • Thanks again for your time and advice.

    I'm more worry for the security of the users.

    Nothing is secured proof but if the users are safe, I'm fine :)

    You right when you say "All you can do is make it as difficult as possible."

    Great example, it's exactly what I was thinking, using the server time.

  • Thank you both of you.

    Yesterday, I tried Jobel's idea and it's kind of working.

    Fengist Thanks Fengist, it's indeed an easier way to achieve what I have done yesterday.

    I will correct what I've done.

    However, you brought a good point, in the 2 cases, it's not really secure.

    Is there a more secure way than local storage for Construct 2?

  • Thanks Jobel.

    The idea is interesting.

    Not sure it is what I'm looking for but I'll think about it.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hi everyone,

    Do you know how to implement several countdowns that continue working even if the Player is not connected?

    I'm close to finish the game I'm working on and now, I start working on the backend, something where I have no experience with as a developer.

    Do you have some processes / steps to share to help me figure how to implement this timer system?

    I found on the forum that some of you suggest using Rex plugin Date & time.

    I did not try it yet but I wanted to know if it is possible to do it without using an external plugin?

    If you have some links, tutorials, ideas to share.

    Thank you everyone

  • Finally, the idea does not work for me.

    I have character custo and if I merge the upper body, it won't support all the cases.

    Also, I noticed that during an animation with spriter, an individual sprite cannot play an animation

    For example, during my idle animation, I want my character'eyes blink. He does blink only if the idle animation ends

    Finally, I'm desperate.

  • Thank you Ultrafop.

    Yeah I was thinking to do this too at last resort.

    I was thinking that we could have a better way.

    Thank you again, I will start doing this process.

  • Hi everyone,

    I'm using Spriter which is great to create animations of a character.

    I would like my character's torso rotates toward the position I touch without breaking the animation and the hierarchy of Spriter.

    Do you know if it is possible?

    For reference, I would like to do the same behaviour you can find in Bowmasters for my character.

    Thank you

  • Hi bbenny93

    Thank you for this amazing work. This is really useful.

    I might have a dumb question but I ended up with a weird behaviour when I wanted to have a newline within the same Text id.

    For Example, within my XML (based on your template):

    <TextLine id='1' id_next='2' avatar_animation='default'>

    I'm the General Mc GALLAGAN.[pause]

    The headquarter told me that you are the best pilot of the army. </TextLine>

    When I launch the proto, the "The" at the start of the new sentence is displayed alone on a new line and the rest of the sentence is displayed on a new line instead of following "The".

    I don't undestand why it happens so, I tried several approaches such as added </n> </br> &#xA;

    none of them worked and still have this strange behaviour???

    If anyone can tell me if it is possible to do newline in the same text id, I would appreciate,

    Thanks