typingmaster's Forum Posts

  • Any ideas how to solve this bug?

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  • Thanks, it was a good point of view;

    I am bit worried to keep using Construct2 for our new projects as Scirra seems so willing to get rid of that... now newest c2 version had one fix, it started displaying this annoying banner on top that c2 product soon dies.. And there seems to be no real bug fixes coming in any more, for example the issue that players cannot reload the updated game due error "c2runtime.js:19994 Uncaught TypeError: ret.set_string is not a function"

    Its totally understandable that Scirra wants customers to move to SaaS payment cycle, but I think their idea to discontinue a good working C2 product may not be a good decision... For example Microsoft still has desktop app Office in addition to their Office365 :)

    For many corporate customers its would be preferred to start paying monthly/yearly fee for using C2 instead of migrating all existing games to C3, I am afraid its a quite big task to migrate the code to C3 from C2 due the plugins and 3rd party integrations etc.

    Here is an idea for Scirra: Please allow C3 subscribers to use both C2 or C3 and keep updating C2 with the most important bug fixes.

  • Excellent, "force own texture" does the trick!

    A question; Does it cause game performance to be slower?

    Is it possible to turn this "force own texture" feature ON run-time only when needed?

  • Thanks, the example looks very promising.

    I guess a new sprite with black rectangle having it's blend mode set to "destination out" placed on same layer with boat having higher z-order is the solution I think, however its not working, it's appearing on screen totally black. Any ideas? Perhaps I need to adjust layer settings, too?

    Is there some other requirements, my current layer having these is transparent.

  • Thanks, is there a similar mask object for Construct2 available?

  • ps. the background of boat is the animated water that is scrolling, the sprite itself remains on center of screen always

  • How do I crop the sprite from bottom run-time to make a boat sprite on screen to sink?

    To be more exact, I want to adjust the HEIGHT of sprite, without scaling the visible sprite smaller on screen, just clipping it away from bottom?

    Another option would be to place another sprite below it and move it higher to hide the ship, but this another sprite would then hide the background water?!?

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  • Hello, I am thinking about switching to C3 from C2. Do you recommend it?

    What are the core benefits, and what are the possible risks?

    Is it likely that old game script requires a lot of fixing?

    Is the C3 online editor as handy to use as C2 installable one?

    Currently all C2 games seem to have a nasty bug, always when upgrading games a little, most players receive a black screen issue, does this same problem occur in C3? (c2runtime.js:19994 Uncaught TypeError: ret.set_string is not a function)

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  • Hello

    Did you figure out a solution for this already?

    I guess one workaround is to always use another folder name if their updating system does not work, anyone knows if C3 works better?

  • Is there a global Checksum for project available?

    How to access version field in offline.js?

    These are handy fields for gamebackend to see which version of game is running on client side.

  • Does the latest C2 still support Minify? It gives error.

    Is there any way to run minify script manually by hand? What are params?

    I have in Path

    Java version "1.8.0_231"

    Java(TM) SE Runtime Environment (build 1.8.0_231-b11)

    Java HotSpot(TM) 64-Bit Server VM (build 25.231-b11, mixed mode)

    PS: Also tried to use 3rd party tool, but it was not compatible with DATA.JS

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  • (It seem System : Set Canvas Size may help with this.. checking more...)

  • how to detect phone is in Portrait mode, and to move some elements below the default game area to blank black area?

    My layout is now Letterbox.

  • There seem to be a problem in BBCODE that size/width of web font on screen changes just a little when [color] tags are used in realtime to change color of just one letter of existing text on screen from white to red

    e.g.

    "[color=white]"&left(Text,1)&"[color=red]"&right(Text,(len(Text)-1))

    Problem occurs with most fonts e.g. this font:

    fonts.google.com/specimen/Fira+Sans

    Problem is not in my code, as this same problem does not appear with all fonts e.g. "Ahkio light"

    Any ideas how to fix this issue?

  • We have the very same screen movement problem with IOS 11.3