TomoloGames's Forum Posts

  • BronzeBeardGames - I just played your game and I love everything about it. Level 10 was not too hard but Level 16 is a pain in the ass for me. I'll come back later and finish Level 16, I like hard games. The ads are not being shown too often so I wouldn't worry about that. Well done, I gave you 5 stars on Google Play.

  • scalybob - I just played your game and I like it. I gave it 5 stars on Google Play. Maybe work on the graphics a little bit though? It's the same for me, I really have to step up my game when it comes to the artwork. I enjoyed playing Snow Jump though, sometimes the simple games are the most fun :) Keep up the good work!

    Cheers,

    Tommy / tomologames.com

  • Josh77 - Sorry for late reply. After I got the "warning" from Apple, I did nothing and it was approved anyway.

  • My game just got approved so everything is fine :)

    I want to thank you for a great service and great customer service, I'm really happy with you guys :)

  • I just uploaded my game to App Store and I think everything works now...hopefully! At least it worked when I tested it on an iPhone :)

    Edit: I just received an email that said:

    "ITMS-90809: Deprecated API Usage - Apple will stop accepting submissions of apps that use UIWebView APIs . See developer.apple.com/documentation/uikit/uiwebview for more information."

    Ashley What does this mean for Construct developers? Or maybe it's something Google has to change?

  • DavidA13 - I'm not bother with the App Identifier anymore. It doesn't crash on startup because the build fails. Are you able to make a successful build but when you start the app it crashes?

  • RaulMcdaniel - I don't know if you are talking about my game or the game posted but if you are talking about my game then thanks :)

  • If MobileAdvert doesn't work with iOS, is there another plugin for AdMob that you could suggest?

    Mobile Advert works perfect when I build an APK for Android but when I use it for iOS using Xcode, the build fails every time. I have searched and searched and asked and asked but without any luck so I try my luck in this thread as well. Does anyone else have this problem? If so, do you know what the problem is?

    Thanks in advance,

    Tommy / tomologames.com

  • What type of audio file did you import? Your event is right but it doesn't work. I imported a sound of my own and it worked. When I look in the Sounds folder, the sound that I imported is italic but yours is not.

    Cheers,

    Tommy / tomologames.com

  • "I have a global variable for score that increases by 1 every time an obstacle is destroyed after moving off-screen."

    Let's say you have a variable for your player called HealthVar and when the game is over that HealthVar is set to 0. For the score variable you can then add a second condition so it only increase if HealthVar is 1 or higher.

    Cheers,

    Tommy / tomologames.com

  • Hi there!

    I have been struggling with this for hours now and I have Googled so much that my fingers will soon bleed! When I use MobileAdvert to build an APK for Android, it works great but when I do the same for iOS it doesn't work. I use Xcode, not Phonegap. I know that at least one other person have this problem, anyone else? If not, do you have any suggestions on what the problem can be?

    Thanks in advance,

    Tommy / tomologames.com

  • Do you use MobileAdvert?

  • DavidA13 it doesn't work for me either when I use Xcode and MobileAdvert. You wouldn't happen to have found a solution to this problem? Very frustrating!

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  • Yes, I'm using MobileAdvert but I haven't tested the app yet to see if it's working. I'll let you know tomorrow when I've tested it.

    Maybe Ashley knows what the App identifier is?