C2 can import tilemaps, you can enable snapping to a grid in the layout view, and the sprite's new 'initial frame' property lets you switch between different tiles. That should get you quite far with tile based games.
I hate to be the one to say it but no, no it won't. Not even close.
Being able to import spritesheets, change animation frames, and place objects with a snap-to grid is one thing. A tile-based level editor (or the aforementioned tilemap features) is completely different.
This is the exact same thing you could do in CC, and if it worked people wouldn't still be asking for tile-based level editor features.
No one in their right mind would make tile-based levels this way. I've tried it for my game for the Fun Chowder competition, using a *tiny* 12x3-tile tileset, and I said screw it and started using Tiled since I can't import levels from my old level editor I made in CC. It's excruciating.
I hate to be rude about it but you guys mentioned adding all of this tile-based level editor stuff a while back and now it seems to be shrugged off. These "Drag 'n Drop" level editors are just not good for anything other than single-screen or puzzle games.
The ability to generate graphics for you.
Yeah, um might want to try and keep it reasonable.
If that was directed towards me then the features I mentioned were implemented in my level editor made in CC with events only, so I don't think they are that unreasonable. They were a bit 'specialized' though. Eh.