Toby R's Forum Posts

  • Let me follow this one (There should be a "follow" button )

    EDIT: I'm also new to game jams.

    1. What's about the licencing of the games? Do we give the game away actually or not at all?

    2. Will the game be available on Rikoshe page or used by Rikoshe after Game Jam? Or is it just "do it - forget it"?

    3. Game Jam is about mobile games but you want us to publish it to Scirra store actually as a Browser HTML game. Will you test it on a mobile or in the browser? Should we build it for a "mouse user" or "multi-touch user"?

  • It won't change as I got informed. But it is possible to get rid of some of the permission requests. For instance Cocoon's AdMob plugin requires Location permission. As AndreasR said HERE it is possible to use any Cordova plugin with CocoonIO. So I asked him if he could give an example of how can we use cranberrygame's plugins with Cocoon. Cranberrygame's plugins don't require Location.

    I've tried to do it myself but got a compilation error. AndreasR opened a new post regarding this topic, so if you want you can follow it here:

    I'm not sure what permissions are requestem by Cocoon's IAP plugin, but as far as I know Canvas+ plugin requires Calls permission and that one (sadly) won't change.

  • I mean Web API to C2 forum. I'd like to have an app which would notify me when there are some updates in the posts I follow and private messages etc. I might make an app in a free time.

    I could do that with cURL and XPath, but API would be much more comfortable and stable.

  • Every time I log into forum with my mobile I got logged out on my PC and the other way around even though I set the "keep me logged in". Is this a normal behaviour or it's just me? It's kinda annoying since I use both to check the forum fequenlty.

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  • This conversation is going in the wrong direction.

    There is a price one have to pay for using a young technology... and I'm not talking about C2. HTML5 is a relatively young technology itself.

    No need to quote each other and just push back the "smart words".

    All has been said already I believe.

  • You can customize it with CSS. Make it borderless and transparent, then put over any fancy sprite and you have your magic done.

  • It is always IMPORTANT when it is about "me" .

    I have posted a screenshot of working IAP implementation here

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  • I've checked that. It's black by default so it won't help.

  • It's native there but it's not perfect as well. I spoke to guys on GMs forum in the time there was a HumbleBundle GM sell. And they said that it is native and features like IAP etc. Works fine there so basically it was promissing... BUT I've asked about the performance and they were also complaining. So it is native but the performance of mobile apps is not much better then in C2 with wrappers.

  • winkr7 publising is as important as development. What's the point of development if you cannot publish what you have made? Maybe you are taking about hobbyst but many people put their trust and hope in making a living by making apps with C2. There are business companies even. So fixing publishing problems is not fooling around. It's usually a critical issue.

  • For Android Cocoon plugins adds a lot of permissions requests to the customer and therefore I asked AndreasR to show how can we do it with cranberry's plugins. There is always a choice to use it or not, but I would like to have that choice. Till now it gave me compilation error.

  • +1 Great thanks again Looking forward for the cranberrygame implementations examples.

  • None except IAP and AdMob.

  • There's a big tension around recently due to many recent bugs and old problems/topics as well. I am also frustrated as I'm trying to release my Android app which is finished, but both CocoonIO an IntelXDK have some unacceptable issues now.

    Believe me I had moments I want to cry as well... but if you calm down and look at the big picture, then after all it's not C2 which is a problem. It is true that Ashley could have made better decisions sometime as megatronx mentioned, but well... that's another story.

    Regarding that C2 is a "product which is supposed to do what it says on the box" I must disagree a bit. Software is not a bike. You can say that about an easy accountant software which needs just one update a year to adjust new tax rules, but not about an engine which is made to make other software. Thinking this ways you should have the version of C2 which you downloaded as first, and use only wrappers and everything around with the version which was available the time you downloaded that first C2. Then it would be what was on the box (at that time).

    But we need/want more all the time right? This technology is extremely rapid. New things come out and we want them in C2, so we have updates and what goes after - issues which need some fix.

    Let's be honest... even Microsoft and Googe make soft mistakes and they have a series of quality checks.

    After all I have really mixed feelings, cause from one side I do understand the software production system and it flaws. But from another I am also tired of "hoping" that "they" will fix "it" soon.

    I wouldn't judge anyone for dropping C2. I know sometimes frustration reaches the limit and you simply say "ahh f*** it!". Moving to Unity or something like that would probably give you better performance and feeling of stability, but surely development won't be that fun as with C2.

    Personally I told a friend today that this is my second and last mobile game with C2. I'll be following IntelXDK and CocoonIO and wait for the good times (I'm sure they will come within maximum 2 years). But I'm absolutely not leaving C2. Let's face it. It is the best HTML5 game engine in the world.

    P.S. Wanted to write some short thoughts just to follow this subject, but as usually I wrote ten times more than I planned (laughter through tears)