Toby R's Forum Posts

  • I also have no badge but I do have a C2 License. It's a kind of magic .

    agent2557 do you need consumable products or non-consumable (like premium account)? C2 IAP plugin work fine by itself with buying non-consumables (however you cannot restore purchases). So if you have an error in XDK check the build log. At the end you should see the error reason.

    BTW... Scirra should buy IAP plugin from cranberrygame and make it official (or rebuild the existing one). I can imagine how irritating it is to struggle buying C2 license (in his case) and then you cannot use IAP... where IAP (and AdMob) are the most wanted (to work) plugins.

  • I used to build some stuff with AS3 for flash/web and AIR technology. I must admit it was a very pleasent experience after all. Simpe scripting (observer based), pretty wide possibilities. However I am not expert in this topic at all so I have no idea about security stuff there etc. Anyway It was fun but HTML5 is an alternative with a lot of advantages over flash. So yea it was a good call .

  • Thanks guys .

    For now my prio is to finish the website with blog and release my app. Soon after that I'll start writing. Will keep you updated

  • I know what you're talking about My previous app also recieved many 1-stars due to performance issues. But many of those were because people tried to run the app on old devices. So the first thing to do to secure yourself is to set the minimum Android API to (at least) 19 (KitKat). In this way you cut approx 25% of potential customers, but let's say it stright... you actually cut 25% of the 1-stars you would get anyway.

    Old devices are simply not strong enough to run wrapped app with Crosswalk and your game (maybe it could with some super simple game - haven't done any yet). Haven't tested Canvas+ on old devices but I think the result would be pretty the same cause Canvas+ obviously isn't like 500% faster than Crosswalk 15.

    So first of all I suggest to change the minSdkVersion.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I thought some of you might be interested on how profitable are sells in Scirra store, so I share my experience here.

    In August 2015 I wrote an ebook Android app with C2. Tips&Tricks. Sells started in September 2015 and remained till December 2015. So the ebook was available to purchase for four months in the Scirra Store.

    Actually it was available later as well but I have changed the price to $99. By mistake at first but then I left it like that so to scare the customers. The e-book got already a bit deprecated and I didn't want anyone to buy it. Was planning to update it later but after all I removed it from the store today.

    So whithin 4 months ebook has been sold 50 times and gave a profit of £93.36. Which is not bad in my opinion.

    Thank you everyone who purchased the ebook! I mostly spent earned money to buy other ebooks and stuff related so it was like share knowledge for knowledge - awesome <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">.

    Soon I will write another ebook related to mobile development which will cover:

    - C2 performance optimization

    I was always a performance freak, and I think I've pushed my recent app to the limits.

    The game has hundreads of objects moving on the screen most of the time and there are more than 10 bullets spawn per second. So huge GPU and CPU consuming game. Tens of thousands collision counts per second. Initially this game worked with about 30 FPS on SGS4. Now after all the performance optimization tricks implemented it works with 50-60 FPS on the same device (on Crosswalk 15).

    So the results are really awesome.

    - How to work with CocoonIO and Intel XDK at the same time.

    Sometimes CocoonIO or Intel XDK might be bugged or have security issue with lates update or simply one of them might release revolutionary update etc. so it is useful to know how to switch between them even if your app is already published.

    - How to manage big projects in C2

    Basicaly this will cover the semantic of code and overall project. So some tips which will help you not to get lost in your code once it gets bigger then you expected.

    All these informations will be also published on my blog FOR FREE. However if you'd like to have a PDF version or simply support me in what I'm doing you'll be able to buy it in Scirra store as well.

    My blog is under construction at the moment. So if you'd like to be notified about all those things you are more than welcome to follow me on Twitter (https://twitter.com/TobyReeno) or Facebook (https://www.facebook.com/TobyRgames) for now.

    Thanks! Stay Tuned! <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

  • Allright I manage to compile it succesfully with both Cordova IAP and C2 AdMob plugin on board.

    Before I was using com.cranberrygame.phonegap.plugin.ad.admob and Cocoon compiler failed. Once I've change it to com.cranberrygame.cordova.plugin.ad.admob it compiles succesfully.

    The good thing is that Location permission request is gone. The bad thing is that Ads are not being shown. I saw AndreasR reported this issue to Ludei, so let's see what can they do about it.

  • Thanks for this example It looks almost like my implementation. So probably the AdMob gave me error.

    It is needed to use "is Canvas+" before any Cordova IAP action? It seems not related. Or in case of Cocoon it works only with Canvas+?

  • If Intel sends you the key store which is used to sign your apps in their build system then you can upload this keystore to CocoonIO.

    I was thinking about that recently and I think the wise move is to always use your own key even if you use Intel XDK. Then you can switch from one wrapper to another in easy way in case there is some critical issue with one of them at the moment. I will test it out soon and write tutorial about it.

  • I didn't manage to set it up. That's why I asked Andy to show how to do this

  • But I want to be logged in... that's why I'm selecting "keep me logged in" (or whatever it's called) option .

  • 80MB for a web game sounds really a lot. Is it a really big game? Has a lot of sounds and HD graphics? Maybe you should optimize it a bit?

  • I've just updated the game. I found it was quite hard to understand what is it about at first sight so I'ave added some picture to the first screen of the game which explains the "mechanics". Also time counter is now visible during gameplay.

    https://www.scirra.com/arcade/rikoshe-m ... -ship-5829

  • Thanks for the clarifications The 100MB for APK is really a good news! Wasn't aware of that.

    Ashley is it possible to set xmnboy account as official Intel account here and give him 500 rep points so he could post direct urls? That would benefit for everyone.

  • Hi Guys,

    I've made a quick game for the Rikoshe Mobile Game Jam. I think I want to put it on Google Play as well, so I would appreciate any feedback.

    It's much more comfortable to play it on a mobile cause you can use many fingers, however you can check it on Scirra Arcade for now

    Blind Ship on Scirra Arcade.

    Description / Instructions

    It's dark on the sea. Blind ships are comming from the top of the screen. There are several lighthouses on the map. Your job is to light up the lighthouse so the ship do not crash on it.

    Tap on the lighthouse to light it up for a short duration of time.

    The ship changes direction everytime it sees the new lighthouse light. However it can turn only left or right by 45 degrees so be careful to not crash it by mistake.

    Your goal is to save as many ships as you can.

    Some screens

  • Allright. Thanks