Toby R's Forum Posts

  • Ashley can I ask for any info? Will this be fixed in the near future or I need to find a workaround? I have project blocked cause of this bug, so any info is appreciated.

  • Text Object can look and behave differently on different devices/browsers because it's generated. To keep it consistent you should use SpriteFont object. Actually I don't know any example where you should use a Text object except some debugging. Text object can also affect your project performance.

  • AFAIK PCI Express SSD can be even twice faster than SATA SSD. Haven't had a pleasure to play around with it so I can't confirm it, but if you will, please share your experience .

  • Firewall? Disable your firewall software for a minute and try again.

  • Not sure what you need exactly, but there's a "trick" to pick by "instance name". Basically you add an instance variable (let's call it "instanceName") to your object/family and then you pick by System -> pick by comparison. As a first param you type object.instanceName and in second parameter you type the name of instance (it might be a groupd of course as well). This way you can pick any particular instance of an object or group of instances.

  • I've made some research and asked people on FB. So far the top two titles I found are: N++ with 2360 handmade levels and Candy Crush with over 2590 levels.

    Beating this score would be really hard. It's not our main goal to make it the biggest but a supreme one (in a meaning - it would be awesome to be able to say that). Anyway the research itself is fun

  • Can I ask for any estimation on this one?

    Thanks

  • I checked your game on Samsung Galaxy S4. It works perfetly fine. I'm afraid there's some problem with Galaxy Tab's, not with your project. A year ago I've relesed a Quiz game (simple static game) to Google Play which in quite short time hit around 10 000 downloads and recieved quite big amount of bad reviews not because the game was bad but because it was either not working at all with certain devices (black screen, flickering screen) or was very laggy (low FPS). I had to disable download possibility for all those deviced to prevent further bad ratings. The list of uncompatibile devices includes the whole Galaxy Tab 3 series. I'm not sure about Galaxy Tab 10, but it looks like it's the same problem.

  • Number of objects does not impact the performance in your case for sure. I have a game where I have high hundreds of objects at one time and the game works with 60FPS on SGS4. I guess your problems is the code or rendering (lots of effects blend modes?). Have you checked in debugger which part of your game is heavy? What consumes the most CPU?

    If you could share the capx, it would be much easier to say what's wrong. But such game should run perfectly fine on average mobile.

  • You may find this useful What is the best resolution for mobile game?.

  • Do you have any portfolio? Can we see some of your work?

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  • Problem Description

    Sprite Font does not show the entire text in various situations. Bug relates only to rotated Sprite Font.

    * Does not show entire text if at particular angle (on some does on some doesn't).

    * Does not show entite text if near the screen border (this also behaves differently, details below)

    Attach a Capx

    https://drive.google.com/file/d/0BwT_0lczDpc9TmE2Y1NkNzMxS1E/view?usp=sharing

    Description of Capx

    In capx there's a Sprite Font object with Drag&Drop behaviour to easily test the problem.

    Steps to Reproduce Bug

    test1

    • Start project as it is
    • Drag text up (text will appear)

    test 2

    • Go to "game" event sheet and enable first "on start of layout" condition
    • Start project
    • Drag text down (text will dissapear)

    test 3

    • Go to "game" event sheet and enable second "on start of layout" condition
    • Start project
    • Drag text around (problem is gone)

    test 4

    • Start project
    • Resize browser window to be smaller (text appears)

    Observed Result

    Second line of text (dis)appears - depends on the test.

    Expected Result

    All text lines should be visible.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Windows 10

    Construct 2 Version ID

    r233 64bit

  • Yes obviously. There are open worlds and proceduraly generated levels in games, but it's about self made/designed levels. Procedural levels can't guarantee the good and attractive gamplay.

    So I'm talking about levels prepared by human, like in Angry birds etc.

  • Hey guys!

    I'm (actually we're - a small indie group) in the process of making a quite original (I think) platform acrade game. The engine is almost done and we have some levels as well. Our supreme goal is to make it the biggest game in the world, and to be more precise, a platform-arcade game with the biggest amount of levels.

    The point is that we're not sure what score do we have to beat? It's hard to find such info in the Internet, so I thought I'll ask you for help.

    Can you guys post games (titles) with the biggest amount of levels you know? That would help a lot! Cheers!

  • scirra.com/tutorials/71/how-to-make-native-phone-apps-with-construct-2-and-phonegap

    I'm sorry but can you explain how this relates to my question?