TheRealDannyyy's Forum Posts

  • And is not better "Scale inner? The image is stretched

    Sorry to tell you the following but for me it seems like you have a lot of questions and don't know how the behaviors work.

    I recommend you to create another topic in the "How Do I" section with some example files included.

    You will receive more detailed help there, feel free to post the link to it below.

  • You may find this useful What is the best resolution for mobile game?.

    Yep, working with safezones is also nice and a quiet popular way to do responsive game design.

    Both methods have advantages and disadvantages, It's up to you and your game on what to decide.

    I'm sorry, the last question ... letterbox worth? It is compatible with mobile?

    All scaling methods work everywhere, unless your device is showing something different than the chosen one.

    In that case a bug report would be the best thing to do.

    You have to use "Scale Outer" when you export your game. Letterbox scaling is just used in testing to make things easier I assume.

  • On performance, I can have 300 objects (sprites of 32x32) with a physical layout of 854x480, 60fps that works in my 6s galaxy.

    In my game for mobile device I am using raycast, I make extensive use of angles and much more, works at 60fps on a Galaxy Tab A 2015 (Quad-core 1.2 GHz) and a HTC Desire 820.

    Which exporting method do you use and could you give me a link to the game? I'm just curious.

  • I have only an iPhone and do not have permission to create a file ipa ... I just have these emulators

    I am using your size 640, 960 and if you tell me that works on most mobile, I will use that

    It works if you plan to align sprites relatively using one of the methods I mentioned before.

    The engine doesn't do that by itself, so a bit of testing work is needed.

    But in terms of quality it will scale nicely for higher resolutions and downscaled sprites will also look great.

  • I doubt that this is a bug but I'd recommend to wait for a response from Ashley himself.

    There are a few posts like this and I even made a feature request similar to this report.

  • HTC droid: 480x800

    Layout: 480x800 portrait YES

    Layout: 800x480 Landscape NO

    Scale outer

    It's normal not work remain the same size? it is better to create a large layout and then climb down?

    I recommend you to test it on the device and not using an emulator, it might cause some unexpected problems.

    You can also test different screensizes using THIS neat feature that Firefox offers.

  • Tinimations I'll continue with PM's from now on.

  • Hi guys, i'm using the newest version of C2 and Intel XDK.

    While exporting for Cordova i check the "Hide status bar" box.

    In XDK build setting i check "Fullscreen" box. ...

    For me this sounds like a device specific issue, I believe that xmnboy could help you with that.

  • Well I watch a lot of video tutorials but the admob ads doesn't show on the exported game, I've tried everything but nothing works for me.

    If I remember this correctly, Admob Ads won't show up, if the registered Google Play Store e-mail address

    is the same as the one used for the Google Developer Console. (?)

    Admob Ads should generally work if you export your game and install it in "unsafe" mode on your device.

    Just remember to enable "Test Mode", else you will be blocked by Google Admob for clicking/watching your own ads.

    If they still don't show up using the unsafe way, you can be sure that the problem is caused by your side of things.

    (It might also take a couple of days after release, in my case it took about 3 days until watching ads was possible.)

  • Hello guys,

    I'm trying to learn how to code with C2 and I am looking for complete tutorials if possible with mockups and specially if they're in video format.

    This is a great example of what I am looking for:

    https://www.youtube.com/playlist?list=P ... 0ewHjdE20e

    Would appreciate if they were on the same level of knowledge since this series has been kinda hard for me with a few functions and instance variables.

    Thank you!

    THIS page will satisfy all your needs with tutorials and mockups (mostly including visual help).

  • Would be nice to have, I hope that this new UWP thing works out though.

    A few of Microsoft's past tries, with building a solid gaming technology & platform didn't went that well, if I remember that correctly.

  • hello, I want to monetize my game with "in game" ads. I cant use Admob or so because the ads should work in desktop browsers also...

    I found IMA sdk of Adsense which supports HTML5.

    But i dont know how to make this thing work? There is no plugin available for this.

    So, do i need to make my own plugin for this???

    Or inspite of Adsense, is there any other good magnetization platform available which is easy to integrate in C2?

    I believe Leadbolt and Clay.io have HTML5 monetization options for desktop/browser games.

    They should also have a plugins somewhere available to download, just quickly register and search for them.

    I remember that I used one of them for Android, before the official Admob plugin got released.

    (HERE is an old topic about Leadbold and Clay.io desktop monetization.)

  • Well it´s also about the star rating... how can I get a 2 star rating, just because someone buys PSD (Photoshop-Files) without having Photoshop.

    That´s simply not fair... I don´t buy a car and blame the seller for not having a driving license.

    The star rating has a fairly high impact on the first impression of an asset and I´m really angry, that it get´s ruined by stuff like this. This directly affects my income and I would love to see some statement from Scirra bout this.

    Beaverlicious just don't mind them too much. In your case, I can see that you did mention all the requirements.

    Customers with common sense will understand that and still buy your assets even with those unfair reviews.

    However, you could also update your assets and give them what they want, good customer support is always the key and

    might even increase the amount of sales.

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  • newt, forum object is help not say " test it yourself", best answer is TheRealDannyyy can you explain me software to be the purpose of facilitating and end product for the games regulated You Can Have profit?

    Sorry but I didn't really understand your question, I assume you want to know how to monetize and make money with C2 Games?

    As for the official plugins you have a few options such as:

    • IAP [In-App Purchases] (Multi-functional Plugin that works on almost any platform)
    • AdMob Ads (Popular way of monetizing apps exported with Intel XDK)
    • Windows Store (Multi-functional Plugin, uses the UWP format and runs on modern Windows systems and soon on Xbox One too)

    Those are some of the plugins that come with C2, that will help you with generating an income.

    However there are a ton of custom plugins for specific game monetization on the forums, that will also work fine.

    Besides all of that you could also take the classic way of selling your games, this process mostly requires a business though.

    You don't have to worry about turning a profit from your hard work, C2 got you covered when it comes to that.

    The difficult thing is getting there, developing a good game and art assets is not something that can be done over the weekend.

    I can only say that C2 will make things easier but you still have to figure out your games event logic by yourself.

    Unless you want to do something common like a platformer, in that case everything is prepared and ready to go.

  • Hi Guys,

    I test C2 its realy easy to use, good forum, but it is obvious that before assessing whether to buy the product PRO format , I would be sure of what I buy . I would like to create games mainly on Android and IOS , looking around I see different opinions each has its own. ...

    That really depends on how serious you want to be with your project.

    I assume that you want to create a serious game with the purpose of generating an income,

    either way please read the following personal experiences, that will give you a glimpse on what you can expect.

    Important:

    I would like to make clear that I'm not talking for everyone in this forum, I'm talking for myself.

    Your and the experiences of others in this forum may vary, so I recommend to wait for more opinions before making a final decision.

    My Experiences (End-Product):

    When I started with C2 everything was terrible with mobile games and even games with heavy optimizations didn't ran well (including the in-house examples).

    Over a couple of months, with Intel XDK starting to be the default for mobile game export, things improved slowly but steadily.

    So let's skip to this day, are things better today?

    Yes and no, mobile games with a lot of objects that use behaviors such as physics will stutter and run poorly for the most part.

    Even the in-house examples which count as "well-optimized", do not run good enough for the end user to have an engaging and fun experience.

    Smaller games like puzzles for example, will run well if you do the right optimizations.

    I don't feel the need to tell you exact measurements but you will find a lot of fair comparisons on the forums.

    My Experiences (Game Development):

    Construct 2 is one of the easiest game making tools, still to this day!

    The user interface may look complex and confusing at first glance, however you can trust me that it's not.

    All of the things that you don't understand at first are useful, once you've come to the point were you need them.

    Besides that I can highly recommend you to read the manual, it's one of best things that a beginner should do.

    If you ever find yourself blocked and don't know how to proceed, you can at anytime come to the forums and ask for help, C2's community is always helpful and will even provide you with working examples if you need them.

    Unfortunately you might or actually, you will at some point run into an engine-side limitation.

    If you've already read through a few posts on the forums, you will notice that some developers with games far in development already experience those. Depending on the limitation that you will reach, it can be really frustrating that in the most cases, you're forced to find a workaround by yourself because of various reasons.

    My Experiences (Summary) + Recommendation:

    Does C2 worth the ~100€ that it asks for?

    Yes, depending on how much time you have and stress you can handle.

    It makes a lot of things easier compared to other game engines and saves you a lot of time with its eventing system

    but it also takes a lot of time from you because of its minor & major flaws.

    I would recommend C2 to beginners that want to create games for fun.

    I don't recommend it to people that plan to create a more serious game with the purpose of generating an income because those are most-likely going to run into one of those limitations as mentioned before, which are not only time consuming but also very frustrating to deal with sometimes.

    If you need a practical example of a simple game that runs well on Android, I would like to plug you my mini-game that you can find below.

    It's not complex and more of a puzzle game but it is well optimized and should give you an insight, on how your game could run on Android.

    Sorry that I couldn't provide you more information about IOS but I've personally never touched any Apple product.

    If any community member would like to add something to my opinion or share his/her own, feel free to do that below.

    I hope that I could help you out and give a small insight on how game development with C2 could be.