thedude1693's Forum Posts

  • Pathfinding right now is one of the most annoying problems I'm having. Every .5 seconds the enemies find a path to the player and follow the path. But they seem to have this annoying issue of getting stuck to walls (even after changing the cell size and border. They also like to find the most ridiculous paths where they do loop-de-loops mid path.

    My questions are: How can I make these guys find realistic paths?

    How can I stop them from getting stuck to walls?

    And how can I make the cell size and borders "visible" (So I can design buildings and actually know if they're going to work with this BS pathfinding system.

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  • oosyrag it appears this creates the issue of it permantly being on timescale 100, as there's no possible way that pause date can be greater than the wallclock time.

  • oosyrag do you mind giving me an example on how I can accomplish this? I understand you can accelerate the game, but I'm not sure how to put this on paper.

  • I understand you can't run the game while it's unfocused, and nearly every post I've found said to compare timestamps. I've figured out how to compare the timestamp, I just cant for the life of me figure out how to update the progress to what it should be. Can someone explain this to me?

  • Do you guys think it's possible to use the multiplayer to create a server that everyone can connect to? For example, a log-in authenticator, or perhaps a 'global world event' that everyone can participate in.

  • I'm creating an idle game and I want there to be a global boss that everyone online can participate in fighting, how can I do this with the multiplayer object so that both everyone in the game connects, and that there is no 'user host'?

  • I can do the create sprite on contact, but How do I make it so it has random direction and distance?

  • I want to make it so when the player or enemy is shot/damaged it creates blood splatter that stay's on the ground, and when an enemy blows up it creates gibs and bodyparts as well as blood.

  • Synchronic my solution to this problem was when entering the car was to destroy the player object and when leaving the car to spawn another one on an image point next to the car.

    Try this and see if it resolves your issues

  • This manual article should help. (Selection wrapping)

    You're a legend! I cant believe it was so simple as all the researching I did just came up with the families function which didn't do what I wanted.

  • I could do that, but the problem starts when I want to rotate that particular building. If I want the building at a different angle I essentially have to completely rebuild it. Which is difficult when I want an office building at a different angle.

  • I'm working on a topdown game and it'd really difficult to rebuild every building if i want them at a different angle. Is there a way to group objects together into a single object so I won't have to rebuild every single building?

    EDIT: Solved! For future reference, Select the objects you want to group together into one building and press enter. If you want to copy and paste that building you will have to press enter again!

  • I can't seem to get it stable at all. For example, when one client is connected using the controls attempts to control all the characters on screen, and shooting will shoot the weapon for every character. And only the host can be seen, the host can't see the peers and the peers cant see eachother.

  • Hello world! I'm working on a top down (slightly!) open world game. And one of the problems I'm finding is that the enemies are walking through all the solid objects! (But their pathfinding causes them to usually not try to go through walls or other solid objects). All of the objects that they shouldn't be walking through are set to solid. As well as the enemies themselves being solid. what am I missing here?

  • I just now found it, but using the way I showed in the above post does work. Do you know why I can't set the car to be only entered on touch, not overlapping? I'd like to have my cars not go through eachother but I'm not sure how to fix it. And I'd rather not start a whole new discussion if possible.