tatogame's Forum Posts

  • whoa, absolutely I'm keeping an eye on this

  • Very interesting, but doesn't work on my windows phone :\</p>

  • It can be useful for "mode7like" videogame (the next penelope use a lot a similar shader)... if you want to share with us the .fx we will be happy

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Add the js as an external file to project and use this plugin (and follow its istruction)

  • The easiest way is to write your own js and add 2 function like

    function GetAttentionValue()

    {

    return XXX;

    }

    And then get the value with ExecJS https://www.scirra.com/tutorials/940/ho ... -a-project

  • I've made a neuro-ski controlled game http://risingpixel.itch.io/neuro-ski with some workaround...

    You can try with Clone.js http://cylonjs.com/documentation/platforms/neurosky/

  • For our jam-game we developed a custom construct 2 plugin for read MIDI input

    http://risingpixel.itch.io/close-remixe ... third-kind

    ...it works but it would need a lot of refactor to be published <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">

  • ...I've made a workaround with a custom js extra file

    	function uploadfilex(url, filename)
    	{	
    		var uploadfiles = document.querySelector('#imageuploader');
    		var file = uploadfiles.files[0];
    		file.name = filename;
    		
            var xhr = new XMLHttpRequest();
            var fd = new FormData();
            xhr.open("POST", url, true);
            xhr.onreadystatechange = function() {
                if (xhr.readyState == 4 && xhr.status == 200) {
                    // Every thing ok, file uploaded
                    console.log(xhr.responseText); // handle response.
                }
            };
            fd.append('upload_file', file);
    		fd.append('name', filename);
            xhr.send(fd);
        }
    [/code:difjxiww]
  • Hi,

    I have the necessity to upload on my PHP web server 2 images.

    The first is a preview of what the clients got (canvas snapshot)

    The second is the original uploaded image.

    I achieved this with something like

    • FileChooser plugin > Save file to local blob storage (like blob://http://myurl/myfile.png)
    • Sprite on screen > Set from URL (from local HTML5 blob storage)
    • Some check stuff (like filesize, mime etc...)
    • Canvas snapshot
    • Ajax Post with "Canvas="&CanvasSnapshot&"&FileName="&CustomName
    • PHP file that handle the file
    if (isset($_POST['Canvas'])) 
    	{
    		$img1 = $_POST['Canvas'];
                    $img1 = str_replace('data:image/jpeg;base64,', '', $img1);
    		$img1 = str_replace(' ', '+', $img1);
                    $data1 = base64_decode($img1);
                     [...]
                     $success = file_put_contents($file1, $data1);
    	}
    [/code:39ybmgh9]
    
    Now I have the file in the HTML local blob storage, the canvas preview on my server [b]BUT[/b]
    How do I upload the original, uncompressed, file? 
    
    Thank you
  • Interesting, I sent you a PM

  • It works but gives a single error if I'm not logged in on GameJolt

    "GET http://d-triforce.gamejolt.net/data/gam ... g-logo.png 403 (Forbidden)"

  • It seems something relate to cross domain request?

  • Same here, in the past I've already put my games on GameJolt but this time it returns an error when is loading the C2Runtime

    Here the game for see the error http://gamejolt.com/games/notzilla-icec ... ndor/92959

  • it looks nice, I remembered patapon 1 game when you have to follow tree singing with trumpet sound, but this one with actual note on midi

    AAND in our game you have to remix the sound... not to repeat

  • Close Remixes of the Third Kind is an uncommon "typing rhythm game" made in 24h during the MTV #MegaGameJam

    This is a game about remixing stuff with your MIDI keyboard (yeah, we wrote a custom Construct 2 plugin for that)

    PLAY THE GAME PROTOTYPE

    (work only with Chrome and MIcrosoft Edge at this moment)

    You are wandering disco-astronaut in the space, when finally you make a contact with an alien race you discover that the only way to comunicate is... through music.

    The inhabitants of the vynyl planet want to communicate, but on their terms

    • NEVER repeat what the other just said. Echo back is rude and resonance is dangerous for the alien race
    • Use ONLY the same notes of your interlocutor and arrange them differently. It's profound discourtesy to introduce new notes in a dialogue
    • REMIX is the only way to increase the comprehension (the upper interface bar), better remix means better comprehension

    The game is playable through external MIDI keyboard (if the browser supports it), touch keyboard and (the boring) computer keyboard ( working keys: A - B - C - D - E - F - G).

    Actually we knows about the difficulty to calculate the score... for players is a sort of "magic-black-box-calc" but... we are working on it (time permitting...)

    What do you think about the game? And what do you think about finalizing the MIDI plugin?