Stormtrooper's Forum Posts

  • I don't see anything in your example except a sprite which you can control with 8 direction behavior. Your example should have a battle system set-up, how to handle texts in dialog boxes, and of course an inventory system. These are like the basic fundamentals of any RPG.

  • So what I did was

    1. Export my Construct 2 game with Ejecta

    2. Integrated Chartboost into my app following their documentation here: https://answers.chartboost.com/hc/en-us/articles/201220095-iOS-Integration

    3. Added this stuff:

    • (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions

    {

    // Initialize the Chartboost library

    [Chartboost startWithAppId:@"YOUR_CHARTBOOST_APP_ID" appSignature:@"YOUR_CHARTBOOST_APP_SIGNATURE" delegate:self];

    // Show interstitial at location HomeScreen. See Chartboost.h for available location options.

    [Chartboost showInterstitial:CBLocationHomeScreen];

    return YES;

    }

    So my problem is that Chartboost is working, but its only showing 1 ad at the app launch. I would like to show an ad whenever I want to call one. Has anyone figured out how to call a Chartboost ad say for example when their character dies and you return to the main screen (as a rough example)?

  • Maybe its not loading correctly because I cannot die, only collect coins. (Tested on Chrome)

    Also, if you click and hold down the click, when the guy lands he will be "stuck" in the first movement frame, this should be really easy to fix however

  • So a pretty big step in the next direction. I gave some meaning now to what the player is doing, added 3 buttons to purchase auto-click, auto-gold and hammer improvement, but the biggest update is that I added music and sound effects.

    https://dl.dropboxusercontent.com/u/772 ... index.html

    mrzombieuk Thanks for trying it out ^^

    If you've played it already, please clear your cache, otherwise you cannot see the updates.

  • Hi! For the past week I've been working on my next Construct 2 iOS app, a cookie clicker type game about an Orc who smiths weapons for adventurers who pay him a visit.

    If you've never seen, heard or played Cookie Clicker, check it out here: http://orteil.dashnet.org/cookieclicker/

    So onto my own unique take of this strange franchise. Instead of collecting cookies to sell and then buy factories, the orc will smith weapons and items for the travellers and earn gold for his labor. With the gold you can upgrade (his hammer only at the moment, but below I've written more) and expand to become the best blacksmith in the world!

    I'm still adding some things like more characters, minions who help the orc by "auto-clicking, an alchemy lab that will grant you temporary super clicking powers, Game Center acheivements that players can strive for, and in general tweaks to fine tune and balance my game.

    At the moment, my version is still in its alpha phase, but its already playable and automatically saves to your browser. If you have a few minutes to kill, you check out Orc Smith here: https://dl.dropboxusercontent.com/u/772 ... index.html

    Any feedback and improvement ideas are much appreciated! ^^

  • Sorry to necromance this topic, but mkhater have you found a way to call the fullscreen ads at any time in the game? I'd really like to implement this into my games

  • Just as the title suggests, I've been searching for a while now for a new version of getting your Construct 2 game wrapped with PhoneGap and ready for iOS & Android. The only tutorials I could find were from 2011, is there one from this year? (Lots of changes to both C2 and PhineGap in the past years, Ashley's tutorial now feels incomplete from 2011)

  • minaehab1

    No tutorials, I studied the basics and made the claw custom. The claw is 8 directions plus an invisible trigger area to close on cans and the sheep.

    Beaverlicious

    There is an Android version, but costs 0,89 € because you cannot change price on GooglePlay if you make an app free. https://play.google.com/store/apps/details?id=com.secretpotion.ditched&hl=en

    Thanks!

  • Hi everyone! A while ago I made an app with my brother and a good friend, and we released it on the AppStore for 1 €. However, no one was downloading it, so we decided to make it 100% free! Its a pretty girly game, so be sure to show your girl-friends, sisters, moms, etc! You can find the download below!

    https://itunes.apple.com/us/app/ditched-save-the-sheep!/id876525931?mt=8

  • Sounds good, thanks a lot! Will try this method

  • Hi everyone, I loaded in a tilemap so I could build a nice retro style map (like the old Final Fantasys).

    How do I make specific tiles either solid, or is there a way to call the specific tile(s) number in an event like at the start of the layout to make it solid? Anyone know how to do this? Could you provide an example or screenshot? Many thanks up front

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  • If you want an extreme loading time, then you can preload everything, but I think better practice would be to find an event somewhere before the said sound effects / music triggers. Maybe only preload the absolutely necessary sounds per layout, not everything in one shot.

  • Probably many of you have had this problem also, if you're using pathfinding:

    You have one object moving along its path, and another object gets in the way, and the first object either simply passes through the second, or if you have some "bumping code" set up pushes the second one out of the way.

    My question is this: is it possible to have dynamic pathfinding? So that the first object recalculates a new path? I thought of a method, but I'm not sure its possible or CPU friendly. If you were to create an invisible sprite line from object to the x/y its moving to, and another object crosses that line, I'm guessing its possible for the first object to recalculate a new path to the x/y point.

    Has anyone created something like this? Can you please post an example capx? Many thanks!

    Edit: An example of how I wish it to work correctly is kind of like you can see in League of Legends, where the champions avoid minions and other obstacles reasonably (i.e. they still will try to push through enemy minions if its the shortest path, but ALWAYS avoid solid walls).

    Btw: In LoL, I was able to make a champion walk through the walls because they seem to have a similar pathfinding problems ^^

  • https://www.scirra.com/tutorials/1047/upload-construct-2-app-to-apple

    Hi everyone! To all of you who are trying to upload an app to Apple, I wrote a tutorial which should definitely help you get on the right track. If you find anything I did wrong or have questions or concerns, please let me know ASAP, and I will update it ^^

    Enjoy!

  • Hmm I was super busy with my official game that I released - Ditched Save the Sheep - but now I'm continuing, but I kind of started over to optimize. Here's what I remade so far:

    https://dl.dropboxusercontent.com/u/772 ... index.html

    Edit:

    Wow after testing it myself from that link, the music takes FOREVER to start, but be patient and you'll hear it.....plus after it loads once I think it loads much faster after that....