skymen's Forum Posts

  • Well, if your email even remotely resembles that post, that's pretty normal you're not getting any answer. You need to have a project that is ready and serious before trying to contact them, and try to respect people and their time.

    Understand that matpow might not have time to read through every request he's getting and might be busy with something else at the moment.

    Anyway, please calm down.

  • Hello, C3 updates have been amazing lately, and lots of new features from the ideas website have been added and it's pretty amazing to see.

    However, there is one feature that was announced right when C3 was initially announced, and that nobody mentionned since, the Editor SDK:

    Especially since lots of new editors and editor tweaks have been made during the year, I suppose that you guys have some kind of framework in house that makes it easier to integrate new windows and items. I just wonder if that will be available to the public any time soon.

  • Ah.

    Yeah, ok. Only bug that remains is on Chrome for Mac then.

    EDIT: Firefox Mac has the same issues.

    Thanks for your help guys :)

  • Ok, in that case, it doesn't seem to work properly on Chrome for Mac. That's an issue as it doesn't solve the issue it was supposed to solve initially :/

    EDIT: Ok it works properly on Chrome and Firefox for Linux (Tested with PopOS) It works on Safari for Mac, but the font doesn't change back to the regular font used before the Emoji (and defaults to Times new roman) and loading Twemoji just seems to fail on Chrome for Mac.

    This is better than what I initially thought from my tests, I just happened to test with the worst possible tools. That bug with the font not reverting back seems to be a weird one though, you might wanna look into it

  • Oh? Weird. What Browser + version are you using? :o

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Sure, I'll try to make something real quick

  • I am using the unicode emoji.

    Well, the emoji appears, it's just using the default system emoji set instead of my font.

    And wrapping the emoji unicode with font tags seems to make the emoji disappear :/

    EDIT: Note that I want to use emojis in Texts as well, not only textboxes

  • Hey,

    Emojis, as you might know, are a pain to deal with on the web. Everyone and their grandma has made a custom emoji set, and has made their own format for emoji fonts.

    (source: css-tricks.com/it-all-started-with-emoji-color-typography-on-the-web/)

    However things are starting to get better with things like EmojiOne, and Twemoji that are starting to give ways to use color fonts on every browser and have consistant emojis across all of them. This is great.

    However I can't seem to figure out how to get C3 to use my emoji font.

    Using a font bbcode tag doesn't work

    Including it using CSS doesn't seem to work either (I guess because it can't fetch the font file from the blob URL).

    Anyone has any idea if this is possible?

  • Sure that should be possible, but I still think that this should not be the default. Most people will want typewriter with fixed typing speed, not fixed duration no matter the length of the string.

  • Hey, I made Spritefont deluxe that fixes that issue.

    Unless you decide to write a parser that parses the tags, remove them, typewrites and adds them back, I'm not aware of a method that fixes it using events only.

    Here is a preview of what spritefont deluxe for C3 does (it's a behavior that gets added on top of the default spritefont plugin)

    twitter.com/skymen75/status/1135240840589320192

  • Yeah I have notified valerypopoff about this already.

    I don't know what he's going to do, but he'll have to deprecate the action, and replace it with a new one.

    But essentially, after June, the plugin will just start to fail loading and the project that use it will fail to open.

  • Does it apply to c2runtime only plugins? Or is the c2runtime to be deleted in the future too?

  • Can't you push 265 as a new update (268) for the time being? Until the issues are resolved at least

  • Yep exactly.

    I agree with you. It'd be amazing to have everything on the scirra forums so we don't have to put stuff on other websites.