Hi all, I know there are a lot of users on here who are publishing games to phones/tablets etc but after completing a bunch of smaller projects I'm wanting something more ambitious, not hindered as much by the various limitations of such systems. If I'm aiming to release a game for desktop only - what are some things to consider? If I want to publish the game as an exe I assume it is wrapped with a browser (Chrome?), but will it try to wrap all of the assets into this exe (which would be HUGE) or will it dynamically load images/sounds etc - or is that something I will need to set up manually? Has anyone who has published a desktop only game got any tips for how the development process differs from browser/tablet games? Also, if the game is wrapped in a browser does this mean that there is cross-platform support eg for Mac/Linux? How reliable is this - I would assume if it's running in the same browser it should be identical no matter the OS, but is that a dangerous assumption? Thanks!