shinkan's Forum Posts

  • 9patchTileselection.capx

    "Set tile range" is a bit confusing at start. Because Tile X and Tile Y are index numbers of tiles (not XY position coordinates) and Width and Height are the same - how many tiles horizontally and vertically you want to affect (not pixels).

  • You can use "Set tile range" in Tilemap object to do what you want and then use 9patch to only visualize area of selection.

  • Edit: noisejs is causing that error. delete the plugin and works fine

  • One way:

    4 animation frames changing every x seconds you want with with sine behavior.

    and there are many more ways to do what you want

  • megatronx

    it should work fine with instance variables. I did something similar some time ago using simple boolean to check which instance can do things others can not. On the other side I never use solid behavior, i prefer do my own collision checks...

  • You can't do that in "normal way". C2 don't have per pixel collisions. What you can do is to recreate your black and white maze image in layout editor using sprites, tilebg, or even tilemap.

  • You need to set Y to random(Player.Y-50,whatever height) for spawning objects.

  • Actually this would be a nice feature to show tiles id numbers in the layout - toggle like "Show collision polys" would be really nice.

  • HPA97 I don't want to be rude so please don't be offended but I think

    You choose very long and hard way for doing what you are doing. After examining your images I think you should first learn some more "How To" about C2 before starting this kind of project.

  • It happened to me two or three times for past year or so. Never bother to post it as bug cause it's hard to say if it's C2 fault and it's an easy fix.

    If we speak about missing images there is one more thing that occurs very rarely.

    Ashley sometimes, and really very rarely, after closing image editor all frames in particular animations can change to 1x1 empty pixel frames. It happened twice for me in past month and few times altogether in past year but I was not been able to reproduce that. And again it's an easy fix for that, just need to "Reload files from disk" for corrupted animation and all goes to normal. Just want to share this issue if someone else will get this too.

  • You can test what animation is currently playing and set bullet angle to that animation

    if "walk left" is playing set bullet anggle to 0

    if "walk down"... set to 90

    or you can name your animations to 0 - for walk left, 90 - for walk down... and then set bullet angle to animation name

    there's quite many ways to go with what you want to do.

    Best way is to put your capx file here and ask to look at it and help you with events you already have.

  • You know how it is. Download C2, make game (which usually is a not so much modified ghost shooter tutorial) and suddenly you are a CEO of international multi-milion $ game company... studio... corporation...

    Not sure why it is like that, maybe it gives them +1 to self-confidence?

    But it's quite funny to "play" crap that looks like was made buy dozen people with years of experience :D

  • If it's Chrome issue then why it runs fine in r157? I didn't update my Chrome, windows or any other drivers since yesterday.

  • Before I post a bug I want to ask if it's only on my end or if someone else have this issue.

    I've installed r158 (64bit) this morning and straight away I've noticed slowdown in fps in every project I have or newly create.

    On my current project I used to have steady 60fps in r157 (theres only 20 objects and no fancy effects). In r158 i get 48fps on the start and it gets lower when sprites starts to move.

    In new project with only one sprite and any movement (bullet, drag, 8dir...) it drops to 56 - which is not bad but it's very visible on sprite movement (sprite start's to lag and tear on screen). But even with only one sprite in project I can't remeber to have less then 60fps!

    After uninstalling r158 and revert back to 157 everything is back to steady 60fps.

    Anyone?

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  • I always move the Events to the left, and the Layouts to the right.

    It's your personal choice. I like to have only one layout (one I currently work on) on the left and all needed event sheets on the right. So your suggestion breaks my work flow straight away.