shinkan's Forum Posts

  • As blackhornet suggested

    [quote:1d6vgnfp]drag the first blue spritefont left to a negative X position

    is better solution, at least for me because everything then backs to normal.

    Disabling WebGL means you are disabling all effects use in project, and it's a pain to set all the Tints if you have to constantly switch WebGL on and off.

    blackhornet solutions still works for me, but have to do this every time I open this projects.

  • Yes in the layout editor. Driver issue would affect every single project using SpriteFont with Tint effects, but this bug is related to that specific file - every other project file using same setup of SpriteFont/Tint works just fine.

  • Can't say if performance of my projects got better or worse, but I can confirm that Chrome 33 / Node Webkit works fine for me on R163. Run in webGL without any problems. And what I can see it works well for some others too. So I think we can assume it's not C2 / Chrome issue but rather users configurations. Maybe your Chrome /C2 was not properly installed or there are some conflicts with your current hardware.

    But anyway issue is still there, and if maybe we could compare our specs we could then find what's causing that.

    I'm using currently integrated Intel HD graphic card on my mainboard. #ignore-gpu-blacklist is off - did not changed any chrome flags.

  • Joannesalfa Me neither. Especially that this still happening to that specific project file only, no other.

  • One more thing to add. If I paste object copied from different project, most of the SpriteFont objects moves to different position. I mean XY stays the same, but visually they move do different location.

  • There's still some issues unfortunately, I've sent You PM with details.

  • At first thought that was a driver issue as well, but this only happening for this particular file. Any other project (old or new) works just fine.

  • blackhornet Hehe been doing that since yesterday every time I'm opening that file. Seems to work fine so far, but unfortunately issue still exist.

    Ashley maybe You can figure it out?

  • Or make Global and drag it to whatever sub-event to make it Local

  • R0J0hound Thank You! Works like a charm.

  • I'm having a strange Issue with SpriteFont with Tint effect.

    Last night I've been playing with this file without any problems. Few minutes ago I've opened this project and suddenly SpriteFont is a mess.

    It looks fine when you open file:

    And this how it looks when I start panning around layout:

    It's very strange to me because last night before saving I had no problems at all.

    I just checked my other projects and make some new ones, using exactly same setup for layers and spritefont. and for all this files everything is fine.

    Only this file seems corrupted somehow.

    Can someone please have a look :/

    Here's the link to that file.

    SpriteFont Issue.capx

  • The plugin has a .imageUrl expression to get a link to the image and you can then download it using the "invoke download" action of the browser object.

    It's working only from browser, is there a way to save image with Node-Webkit?

  • Tom and it would be nice to scale pasted images so they fit and not being cropped - like in the image above.

  • This looks great! Well done.

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  • Yes, If You create/spawn object at (Tilemap.TileToPositionX(0), Tilemap.TileToPositionY(0)) it will be in center of that tile.