shinkan's Forum Posts

  • Been playing with this for last almost an hour and it's a nice effect, but can't see how it could be used in a game.

    • your effect does not respect X and Y coordinates properly

    Center of the "light" is on mouse cursor only in the middle of window (att1)

    Move cursor somewhere near the edge of screen and it's clearly visible (att2)

    • transparency of objects are not taken into account (att3) - this point itselfs eliminate use of this effect in any game, unless you are using solid-filled sprites.
    • area (range...radius) of effect is to big (att4) which produces weird artifacts in all examples I've been playing with.
    • very hard to control - you can only get very bumpy (and specular at same time) effect or no specular with unnoticeable bumpiness.

    Take a look at the official Bumpmapping effect: Light XYZ and intensity - and that's all you need to control everything you need.

    It's not a bad effect at all, it's just not ready to be used in a game.

  • I'm asking because there's an issue with official bumpmapping effect and was wondering if your effect fixed that

    Here's the bug post with example file to see what issue I'm talking about https://www.scirra.com/forum/r161-bumpmapping_t95603

  • How does it work with Tiled Backgrounds or Tilemaps?

  • Alon Jase00

    Snipping Tool - comes with every Windows Vista, 7 and 8 - and you can get alternative for XP as well

  • The only bad thing about Desktop that I can think of at this moment, is the files that contain your exported game are far too easy to extract and I feel it needs at least some form of low-level encryption. I totally get that if someone wanted to extract protected files from a game, they'd find a way, therefore this doesn't really affect me, but I could see this becoming a problem in the future, allowing people to blatantly and easily spoil the game or spoil in-game secrets, especially since the filenames are named after the Sprites name in the editor

    That was my point on other thread... I found a way to get all data into one encrypted exe file but it's not a perfect solution - if you have a very large game you will end up with one huge exe file (which I don't trust and don't know how it will behave) - without a way to split data into few separate parts.

  • Don't mind me, Just bumping it up to the front

  • Ashley - if you read this, when you respond to the idea of native exporters (I could be wrong about this, I apologize if so but it's the impression I get), it seems like you think we're talking about you making your own complete browser engine, because you talk about how you couldn't compete with google or such's team of engineers. We're not. What we want is just native games, no web tech that games don't need. Yes it would make a lot of third party plugins obsolete, but I just don't care as I don't use them that often. i really think html5 is holding C2 back.

    I don't believe that it's impossible to create native exporters that work better than chrome. There's thousands, possibly hundreds of thousands of games out there that do exactly that. Chrome is trying to support everything a web browser can do. Games need only a fraction of that. We don't need CSS or PHP or SQL or whatever web tech. Trying to support them all is not an achievable task for a small team, but supporting all of the functions needed just for games has been achieved by many, many small teams out there, including you guys with the native exporter in construct classic.

    Yes, it might take a while to code. I understand that C2 is solidly on the html5 train, and it's not good to try to get off a train while it's in motion. However, if someone could be hired to work on it concurrently, then work on the current to do list would be able to continue at the same time and no delay in updates to c2 would occur.

    However, even if you can't find someone to help, then even working by yourself I think when most or all of the stuff on the to do list is done, then a switch to native should happen. I don't know if 3d could be considered at that point as well, but I also think it should be incorporated, and that might be a good place to do so, or to at least lay the framework for it to be implemented later on.

    This could be nicely done same way like official SpriteFont plugin was made.

  • E.g. quoting from that same page

    [quote:3fgh4vgt]With extensive platform support you can rest assured that players will have access to your game no matter where they are*.

    *but probably will have sound, performance, and ad issues in an overwhelmingly large number of cases and games so even though they can access your game they may not be able to actually play it.

    What can scirra do about that? Exported games from C2 are perfectly ready to be used with third-party wrappers. If one of this wrappers is not working correctly then it's up to developers of that wrappers to deal with issues. Ashley can only send them email explaining what's wrong, but he can't tell them what to do.

  • "Export your game to desktop PC, Mac and Linux apps by using the Node-Webkit wrapper... You can also reach the popular iOS and Android app stores using wrappers like CocoonJS, appMobi and PhoneGap — all three with built-in support."

    This is pasted from https://www.scirra.com/construct2

    Every information needed about C2 is provided. You only need to spend few minutes to read what exactly you are buying.

  • I'm not a big fan of funny and cute platformers, but you need to try everything xD

    Can help you with C2 if you still looking for someone.

    Contact me on PM so we could talk a bit more on details.

  • What's the biggest size for signatures? Is it still 530x90 or can be bigger (wider especially)?

  • What's the real difference between Spine and Spriter? They both do the same for sprites but what are they pros and coins?

    I have Spriter pro but didn't have much time yet to play with it.

  • What about gameplay? Is it gonna be a typical simple platformer (jump on heads, collect coins etc)? or something more?

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  • Could you show me some designs you have done for this project?

  • I'd like to know some more.